SIGGRAPH 2021 VR Theater interactive film “She” puts the viewer in the inner self of a boy exploring his gender identity after finding a magic lipstick that helps him to discover his feminine tendencies and ultimately gain self-acceptance.
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More Than a Memory: Immersive VR Experience Offers Insight into Alzheimer’s Disease
18 June 2021 • by SIGGRAPH ConferencesConferences, Education, Virtual Reality
“Tinker,” an immersive, VR experience, strives to reduce the stigma associated with Alzheimer’s disease and share what it means to create memories with loved ones.
SV to Industry: Experiences from Alumni of the Student Volunteers Program
17 June 2021 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Students
The SIGGRAPH conference Student Volunteers program brings together young professionals from around the world. Hear from alumni on their student volunteer experience.
Advancing Research in Adversarial Imitation Learning
27 May 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Research
Dive into the AI techniques this SIGGRAPH 2021 Technical Papers research team took to their adversarial imitation learning approach for animation.
Dimension’s Jim Geduldick Shares Virtual Production Trends, Tips
18 May 2021 • by SIGGRAPH ConferencesConferences, Film, Production, Visual Effects
SIGGRAPH sits down with Dimension’s Jim Geduldick to learn more about how virtual production has evolved over the past year.
Painted in a Good Light: Method Makes Any Still-life Painting Dynamic
14 April 2021 • by SIGGRAPH ConferencesArt, Conferences, Education, Research, Students
Dr. Ergun Akleman explains the development of a method to make still-life paintings dynamic and encourages researchers to submit to SIGGRAPH Posters.
Mesh Shaders Release the Intrinsic Power of a GPU
6 April 2021 • by Jon PeddieConferences, Graphics, Hardware
Jon Peddie Research shares how it has taken 20 years to realize the intrinsic power of a GPU through mesh shaders.
‘Be That Champion’: A Game Developer’s Uplifting Advice for the Next Generation of Women in Tech
30 March 2021 • by SIGGRAPH ConferencesConferences, Gaming, Industry Leaders
In this Women’s History Month feature, get to know Dr. Evie Powell: her contributions to the gaming industry and the best advice she has for women new to the industry.
Bringing New Voices to the Table With Best in Show Award-winner ‘Loop’
18 March 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders
“Loop” Director Erica Milsom and Producer Krissy Cababa, of Pixar, share insights from the making of the SIGGRAPH award-winning short.
Allyship in Action: Rise Up Animation Elevates Diverse Voices in the Industry
12 March 2021 • by SIGGRAPH ConferencesAnimation, Conferences
Rise Up Animation’s Bobby Pontillas shares how studio professionals are encouraging students of color around the globe to rise up and share their authentic stories.
‘Go Forth and Make What You Want to See in the World’: One Animator’s Advice to the Next Generation of Women in Graphics
9 March 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders
In this Women’s History Month feature, learn all about BuzzFeed’s Kyra Kupetsky: her career journey, where she finds inspiration, and advice she’s learned along the way.
Real-time, AI-enhanced Storytelling for Motor Racing Sports
26 February 2021 • by SIGGRAPH ConferencesConferences, Real-Time
Discover how SIGGRAPH 2020 Real-Time Live! demonstration “Chroma Tools: AI-enhanced storytelling for motor racing sports” came together.











