ACM SIGGRAPH Blog

Exploring Edible Lenticular Lens Systems and Culinary Innovations
See how Takegi Yoshimoto created an edible lenticular lens system that changes the appearance of the cuisine depending on the viewpoint, and how he developed his SIGGRAPH 2023 Poster. SIGGRAPH: Give us a summary of what an edible lenticular lens design system is....
Exploring Edible Lenticular Lens Systems and Culinary Innovations
18 April 2024 • by SIGGRAPH ConferencesConferences
See how Takegi Yoshimoto created an edible lenticular lens system that changes the appearance of the cuisine depending on the viewpoint, and how he developed his SIGGRAPH 2023 Poster. SIGGRAPH: Give us a summary of what an edible lenticular lens design system is....
SIGGRAPH 2014 Releases Sneak Peek Emerging Technologies Video
16 June 2014 • by ACM SIGGRAPHConferences, Emerging Technologies
The SIGGRAPH 2014 Emerging Technologies program showcases the latest interactive and graphics technologies before they transform the way we live and work. Emerging Technologies presents demonstrations of research from several fields, including displays, input devices,...
Q&A With SIGGRAPH 2014 Emerging Technologies Chair Thierry Frey
11 June 2014 • by ACM SIGGRAPHEmerging Technologies, Industry Leaders, Interactive Techniques, Virtual Reality
"Physical Painting With a Digital Paintbrush" First off, how many submissions did you get this year and how many were accepted? We received almost 90 submissions and accepted 24. We also have an additional two curated pieces. One of these received the SIGGRAPH...
SIGGRAPH 2014 Releases Advance Program
10 June 2014 • by ACM SIGGRAPHEmerging Technologies, Gaming, Graphics, Interactive Techniques
The SIGGRAPH 2014 Advance Program is available here. For comprehensive information about speakers, exciting events, and SIGGRAPH 2014 content, download this year's Advance Program! To make the best out of scivolo gonfiabile your SIGGRAPH 2014 experience, use this...
SIGGRAPH 2014 to Host Panel and Screening of “How to Train Your Dragon 2”
9 June 2014 • by SIGGRAPH ConferencesAnimation, Film, Graphics, Industry Leaders, Interactive Techniques
At SIGGRAPH 2014, DreamWorks Animation presents a behind-the-scenes discussion on the feature animated film, "How To Train Your Dragon 2" (June 2014). Writer/Director Dean DeBlois charts the nuanced filmmaking necessary to fully realize this next adventure in the...
Long-Time Exhibitors and New Ones Bring Excitement to SIGGRAPH 2014
2 June 2014 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Interactive Techniques, Mobile, Real-Time
Autodesk and Intel Corp. are just two of many companies returning to SIGGRAPH in 2014. SIGGRAPH is delighted to share the current amazing caliber of exhibitors already committed to this year's event in Vancouver. Featuring both veteran and new partners, SIGGRAPH...
SIGGRAPH 2014 Announces New Augmented Reality – Virtual Reality Contest
23 May 2014 • by ACM SIGGRAPHGraphics, Real-Time, Virtual Reality
A scene from last year's Real-Time Live! SIGGRAPH 2014 is conducting an bouncy castle for sale augmented reality - virtual reality contest in order to showcase the best augmented/virtual reality experiences to date. The contest is open to anyone interested in...
SIGGRAPH 2014 Offers Courses for Every Skill Level
20 May 2014 • by ACM SIGGRAPHGraphics, Interactive Techniques, Real-Time
Put on Your 3D Glasses Now: The Past, Present, and Future of Virtual and Augmented Reality © 2014 Douglas Lanman, NVIDIA Research; Henry Fuchs, University of North Carolina at Chapel Hill; Mark Mine, Walt Disney Imagineering; Ian McDowall, Intuitive Surgical,...
2014 Technical Papers Preview Video Released
14 May 2014 • by ACM SIGGRAPHGraphics, Interactive Techniques
The SIGGRAPH Technical Papers Preview Video highlights a selection of the program's 173 accepted submissions. As the premier international forum for disseminating new scholarly work, the Technical Papers program is the place for computer graphics and interactive...
Six Reasons to Attend SIGGRAPH 2014
1 May 2014 • by SIGGRAPH ConferencesConferences, Graphics, Interactive Techniques
Why SIGGRAPH?Why spend five or six days away from the office, away from home, when you can improve your skills in your spare time on the web? If you're hearing those questions from your employer, or from friends and family, here are a few answers, plus some real...
SIGGRAPH 2014 Releases Technical Papers Data & Statistics
24 April 2014 • by ACM SIGGRAPHAnimation, Industry Leaders
Computational Design of Linkage-Based Characters This year, the Technical Papers program received a total of 505 completed submissions! After committee review, 127 of them have been accepted, accounting for a 25% acceptance rate. In addition, 46 papers, Jumping...
Q&A with SIGGRAPH 2014 Chair Dave Shreiner
15 April 2014 • by ACM SIGGRAPHAnimation, Graphics, Industry Leaders, Interactive Techniques
In 2014, SIGGRAPH returns to Vancouver, British Columbia Briefly describe your past experience as a SIGGRAPH volunteer and what motivated you to serve as the SIGGRAPH 2014 Conference Chair. I’ve been a long-time contributor to the SIGGRAPH Courses program – I’ve...
The Perfect Combination: SIGGRAPH 2014 & Vancouver
1 April 2014 • by SIGGRAPH ConferencesConferences
Majestic mountains, sparkling ocean, rainforests and beautiful foliage in all four seasons make Vancouver one of the most beautiful cities in the world. It's no surprise Condé Nast Magazine named it the "Best City in the Americas."Canada is known for its people's...