‘Bad Mother / Good Mother’: An Audiovisual Performance Exploring Motherhood and the Workplace
27 July 2021 • by SIGGRAPH ConferencesArt, Conferences, Research
“Bad Mother / Good Mother” is an audiovisual performance about motherhood, the workplace, and invisible work.
SIGGRAPH Spotlight: Episode 46 – ‘Star Wars’ in VR
23 July 2021 • by SIGGRAPH ConferencesConferences, Industry Leaders, Virtual Reality
In this episode of SIGGRAPH Spotlight, SIGGRAPH 2022 Immersive Pavilion Chair Derek Ham is joined by ILMxLAB’s Mary Huang and Kevin Bolen to discuss bringing “Star Wars” to VR.
Last But Not Least: 4 More SIGGRAPH 2021 Featured Speakers
22 July 2021 • by SIGGRAPH ConferencesConferences, Industry Leaders
Get to know the final members of the SIGGRAPH 2021 featured speakers lineup, presented by conference partners AWS, Intel, Nvidia, and Unity.
Panel Preview: 4 DEI Resources Worth Reading to Help You Understand Inequality
21 July 2021 • by SIGGRAPH ConferencesConferences, Industry Leaders
Panelists from the SIGGRAPH 2021 session “Creating a Diverse Workplace With Authentic Multicultural Voices” offer resources to prepare participants for their planned discussion of the future of DEI in the computer graphics workplace.
Celebrating LEGO Alain’s 8th Birthday
15 July 2021 • by SIGGRAPH ConferencesConferences, Students
The Lego, the myth, the legend: it’s LEGO Alain! LEGO Alain turns 8 years old on 20 July and we couldn’t think of a better way to celebrate its birthday than by sharing some of its history.
CG market to reach $160 billion by 2024
14 July 2021 • by Jon PeddieBusiness, Data, Interactive Techniques
Jon Peddie Research (JPR) shares data on how the CG market and industry will increase to 2% CAGR growth over the next few years.
Exploring Audio-only Augmented Reality Experiences Using Everyday Technology
13 July 2021 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Education
We sit down with SIGGRAPH 2021 contributor Aki Järvinen, Ph.D., to discuss his workshop “Rapid Prototyping Approach for Audio Augmented Reality User Experiences” and what inspires his work.
SIGGRAPH Spotlight: Episode 45 – Animating With Purpose
9 July 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
In this episode of the SIGGRAPH Spotlight podcast, SIGGRAPH 2021 Computer Animation Festival Director Mark Elendt is joined by directors Taz Tron Delix, Kayu Leung, and Simone Giampaolo to discuss using animation to tell impactful stories.
Production 101: Get to Know These Just-announced SIGGRAPH 2021 Featured Speakers
7 July 2021 • by SIGGRAPH ConferencesConferences, Industry Leaders, Production
Get to know the just-announced second wave of SIGGRAPH 2021 Featured Speakers, which includes Sergio Pablos, Amy Hennig, and Ed Catmull and Pat Hanrahan.
How Center-of-gravity Can Change Flavor Perception
1 July 2021 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Hardware
From a thought on vacation to presenting at SIGGRAPH, The University of Tokyo’s Masaharu Hirose discusses 2021 Emerging Technologies project “Balanced Glass Design”.
Celebrate Pride Month With the ACM SIGGRAPH Diversity, Equity and Inclusion Committee’s ‘Queer in Gaming’ Series
29 June 2021 • by Daniel PillisACM SIGGRAPH, Gaming, Industry Leaders
In celebration of Pride Month, the ACM SIGGRAPH Diversity, Equity and Inclusion committee recaps its series of conversations around LGBTQ+ identity in the gaming industry.
Exclusive: Fun Facts About the SIGGRAPH Asia 2021 Committee
24 June 2021 • by SIGGRAPH AsiaConferences, Industry Leaders
As we work hard to bring you the best content and event experience for SIGGRAPH Asia 2021, we’d like to introduce you to the dedicated and talented group of digital media professionals who form the SIGGRAPH Asia 2021 Committee!