What to Expect in Vancouver as a Student Volunteer for SIGGRAPH 2022
14 June 2022 • by SIGGRAPH ConferencesConferences, Students
What can SIGGRAPH 2022 Student Volunteers expect to experience at the conference? Hear from the Student Volunteer Program Subcommittee and past SVs to best prepare to participate.
The 2nd Global Digital Skills Championships Begins!
9 June 2022 • by ACM SIGGRAPHACM SIGGRAPH, Gaming
The second Global Digital Skills Championships (GDSC 2022), hosted by the International Alliance for Digital Game Education (IADGE) in conjunction with the Shanghai ACM SIGGRAPH Chapter, is underway.
HyperJumping in Virtual Vancouver: An Immersive Experience to Mitigate Cybersickness
8 June 2022 • by SIGGRAPH ConferencesConferences, Virtual Reality
This August, experience Vancouver in person and in virtual reality with the SIGGRAPH 2022 Immersive Pavilion selection “HyperJumping in Virtual Vancouver.”
Environmental Modeling Research With Sören Pirk
7 June 2022 • by SIGGRAPH ConferencesConferences, Research
Longtime SIGGRAPH contributor and participant Sören Pirk, senior research scientist at Adobe, shares his conference stories and research interests, which include visual computing, machine learning, and environmental modeling.
‘Glacier’s Lament’: An Ode to Glaciers’ Magnificence and Fragility
2 June 2022 • by SIGGRAPH ConferencesArt, Conferences
Glaciers are sentinels of climate change and the most visible evidence of global warming’s impact on the environment today. SIGGRAPH 2022 Art Gallery selection “Glacier’s Lament” showcases the beauty, fragility, and magnificence of glaciers.
The SIGGRAPH 2022 Committee Is Evolving the Conference Experience
31 May 2022 • by Munkhtsetseg NandigjavACM SIGGRAPH, Conferences, Education, Students
SIGGRAPH 2022 Conference Chair Munkhtsetseg Nandigjav shares how this year’s committee is evolving the conference experience for years to come.
Real World vs. AR-based Environments
26 May 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Interactive Techniques, Real-Time, Research, Technical Papers
In this Technical Papers preview, learn how a team from George Mason University has developed real-world AR environments.
Webinar Tomorrow: SIGGRAPH 2022 Electronic Theater Director’s Panel
24 May 2022 • by SIGGRAPH ConferencesAnimation, Awards, Conferences
On Wednesday, 25 May (tomorrow), join SIGGRAPH for a SIGGRAPH Now Director’s Panel webinar featuring the award-winning projects from the SIGGRAPH 2022 Electronic Theater.
SIGGRAPH Spotlight: Episode 56 – Design for Belonging
20 May 2022 • by SIGGRAPH ConferencesConferences
SIGGRAPH 2022 Community Engagement Chair Courtney Starrett (Texas A&M University) sits down with Author of “Design for Belonging” Susie Wise (Mira Fellowship) to discuss the Design for Belonging framework, how to reduce othering and how to build belonging within our community in this episode of SIGGRAPH Spotlight.
SIGGRAPH Spotlight: Episode 55 – Holography and Light Field Lab
17 May 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Interactive Techniques, Virtual Reality
Looking for a deep dive on holography? On the latest SIGGRAPH Spotlight, Derek Ham sits down with Jon Karafin to discuss the technology his company is developing and how it fits into the greater display tech landscape.
Revisiting Past Programming… ACM SIGGRAPH YouTube Highlights
13 May 2022 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Education
If taking time for yourself to learn something new contributes positively to your mental health, we’re here with a roundup the most popular educational sessions on the ACM SIGGRAPH YouTube channel.
Take a Peek at SIGGRAPH 2022 Exhibitors
6 May 2022 • by SIGGRAPH ConferencesBusiness, Conferences, Graphics, Software
Look ahead with this glimpse of upcoming SIGGRAPH 2022 exhibits that you’ll get to visit this August in Vancouver.