ACM SIGGRAPH Blog

Category

Virtual Reality

Baobab’s Latest VR Feature, ‘Baba Yaga’ Uses Hand Tracking to Improve Interactivity

Baobab’s Latest VR Feature, ‘Baba Yaga’ Uses Hand Tracking to Improve Interactivity

“Baba Yaga” creators and storytellers Larry Cutler, Eric Darnell, Nathanial Dirksen, Justin Fischer, and Amy Tucker of Baobab Studios discuss the technology behind the project.

How Google Is Making Streamable Light Field Video a Reality

How Google Is Making Streamable Light Field Video a Reality

Peek behind the research for additional insight into Google’s “DeepView Immersive Light Field Video” project, winner of the SIGGRAPH 2020 Best in Show – Immersive Experience award.

SIGGRAPH Spotlight: Episode 36 – Multiperson Immersive Experiences

SIGGRAPH Spotlight: Episode 36 – Multiperson Immersive Experiences

In this episode of the SIGGRAPH Spotlight podcast, experts talk through two SIGGRAPH 2020-selected projects focused on using VR to bring people together.

Honoring History Through Immersive Technology in ‘The Book of Distance’

Honoring History Through Immersive Technology in ‘The Book of Distance’

Blending family archives and VR technology, “The Book of Distance” takes audiences through one man’s journey using spectacular storytelling.

The Impact of Sound on Surroundings

The Impact of Sound on Surroundings

Victoria Vesna explores the process and challenges for her SIGGRAPH 2019 installation, “Noise Aquarium,” and how artists and researchers can pivot their work to adjust to COVID-19.

Mirror Therapy: Redesigned in VR

Mirror Therapy: Redesigned in VR

The research team behind SIGGRAPH 2019 Poster “Virtual Reality Mirror Therapy Rehabilitation for Post-Stroke Patients” shares how the work turns traditional mirror therapy into VR.