The Making of ‘Tahul’ – Part 1
This series of articles provides a sneak peek at the final outcome of the SIGGRAPH 2020 VR Theater lobby experience, achieved in collaboration with SCAD and conference volunteers.
This series of articles provides a sneak peek at the final outcome of the SIGGRAPH 2020 VR Theater lobby experience, achieved in collaboration with SCAD and conference volunteers.
In this episode of the SIGGRAPH Spotlight podcast, experts talk through two SIGGRAPH 2020-selected projects focused on using VR to bring people together.
Blending family archives and VR technology, “The Book of Distance” takes audiences through one man’s journey using spectacular storytelling.
John Gwinner, a member of the SIGGRAPH 2020 VR Theater subcommittee, shares insight on common misconceptions around VR and the magic of past conference experiences.
Victoria Vesna explores the process and challenges for her SIGGRAPH 2019 installation, “Noise Aquarium,” and how artists and researchers can pivot their work to adjust to COVID-19.
The research team behind SIGGRAPH 2019 Poster “Virtual Reality Mirror Therapy Rehabilitation for Post-Stroke Patients” shares how the work turns traditional mirror therapy into VR.
Discover how the Level Ex team uses game expertise, the mobile GPU, and ray tracing to create video games for medical professionals.
Mark Murnane, researcher at UMBC, discusses a recent project, the process behind teaching robots to learn from human interaction, and what’s to come.
The “Inside Hurricane Maria in 360 Degrees” visualization team breaks down the SIGGRAPH 2019 VR Theater experience.
Felix & Paul Studios Co-founder and Creativer Director Paul Raphaël talks bring VR documentary “Traveling While Black” to life.