Real-time, Ray Tracing, and Level Ex
Discover how the Level Ex team uses game expertise, the mobile GPU, and ray tracing to create video games for medical professionals.
Discover how the Level Ex team uses game expertise, the mobile GPU, and ray tracing to create video games for medical professionals.
Mark Murnane, researcher at UMBC, discusses a recent project, the process behind teaching robots to learn from human interaction, and what’s to come.
The “Inside Hurricane Maria in 360 Degrees” visualization team breaks down the SIGGRAPH 2019 VR Theater experience.
Felix & Paul Studios Co-founder and Creativer Director Paul Raphaël talks bring VR documentary “Traveling While Black” to life.
On an all-new episode of SIGGRAPH Spotlight, we celebrate Black History Month with creators Everett Downing Jr., Sidney Clifton, and Roger Ross Williams.
A SIGGRAPH guide to submitting your work for consideration to be included in the conference Experience Hall.
SIGGRAPH 2019 Immersive Jurors Laura Trutoiu and Bruce Wooden share their passions and most meaningful industry contributions.
Tyler Hurd’s “Beach Body Bros” uses VR to bring users an enjoyable, enlightening, and fun experience.
A recap of the SIGGRAPH 2019 Panel, “The Ethical and Privacy Implications of Mixed Reality.”
Learn how award-winning interactive VR/AR animation studio, Baobab Studios, created its latest, most impressive project to date, “Bonfire.”