Many who are on the outside of SIGGRAPH 2013 looking in may now be asking you the question, "Where are you going for the next week?" Well, here's a simple landing page you can send them with the following text: "I'm going to a convergence place where some of the most...
ACM SIGGRAPH Blog
Category
Real-Time
SIGGRAPH 2013 Announces Evening Experiences
12 July 2013 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Real-Time
A typical SIGGRAPH conference day never ends at 5pm. Anaheim at dusk pictured above. So..... planning to rest in the evening after a mad day of SIGGRAPH-awesomeness? Not bloody likely! SIGGRAPH has expanded its evening offerings to keep your jumping castle...
Updated Real-Time Live! Preview Video Released
27 June 2013 • by ACM SIGGRAPHGraphics, Interactive Techniques, Real-Time
The preview video for the SIGGRAPH Real-Time Live! content was just released and is available above. The program is the premier showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. As part of the Computer Animation...
SIGGRAPH 2013 Conference Chair Mk Haley Previews the 40th SIGGRAPH Conference
11 April 2013 • by SIGGRAPH ConferencesAnimation, Art, Emerging Technologies, Graphics, Industry Leaders, Mobile, Real-Time
Following is a brief conversation with Mk Haley (pictured below), SIGGRAPH 2013 Conference Chair from Disney Research Labs, who discusses the vision, goals, and team behind SIGGRAPH 2013. Background on Mk: Mk Haley, SIGGRAPH 2013 Chair Photo credit: Jess Allen Mk...
SIGGRAPH 2012 Game Industry Content Summary Guide
18 July 2012 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time
The following is a roundup of all content at SIGGRAPH 2012 originating from the game industry as compiled by Naty Hoffman, SIGGRAPH 2012 Games Chair and Technical Director for Activision. Introduction: This post lists all the content at SIGGRAPH 2012 originating from...
Q&A with SIGGRAPH 2012 Games Chair Naty Hoffman
17 July 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Naty Hoffman - the 2012 Games ChairFollowing is a brief conversation with Naty Hoffman, the SIGGRAPH 2012 Games Chair and Technical Director at Activision, regarding games and SIGGRAPH 2012. Please check back later this week for an article summarizing all the game...
SIGGRAPH 2012 Showcasing Advancements in Real-Time Graphics
11 July 2012 • by SIGGRAPH ConferencesAnimation, Gaming, Graphics, Industry Leaders, Interactive Techniques, Real-Time, Visual Effects
SIGGRAPH Real-Time Live! is the premiere showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. A series of 10 international jury-selected submissions will be presented in a fast-paced, 90-minute show of cutting-edge,...
Q&A with SIGGRAPH 2012 Real-Time Live! Chair – Jason RM Smith
2 July 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Industry Leaders, Interactive Techniques, Real-Time, Visual Effects
Jason RM Smith, SIGGRAPH RTL! Chair Following below is a brief conversation with Jason RM Smith, SIGGRAPH 2012 Real-Time Live! (RTL!) Chair and Digital Production Supervisor at LucasArts. Real-Time Live! is the premiere showcase for the latest trends and techniques...
SIGGRAPH Computer Animation Festival 2012 Preview Video Is Now Live
28 June 2012 • by ACM SIGGRAPHAnimation, Interactive Techniques, Real-Time, Visual Effects
The SIGGRAPH Computer Animation Festival is the annual festival for the world's most innovative, accomplished, and amazing digital film and video creators. An internationally recognized jury receives hundreds of submissions and presents the best work of the year in...
SIGGRAPH 2011 Game Industry Content Summary
19 July 2011 • by SIGGRAPH ConferencesGaming, Graphics, Real-Time
The following is a roundup of all content at SIGGRAPH 2011 originating from the game industry as compiled by Naty Hoffman, SIGGRAPH 2011 Game Development Community Director from Activision Studio Central. From Naty, "Please note that this content originating from the...
SIGGRAPH Game Content Revealed: Part III
11 July 2011 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Following is the final entry of a three-part series focusing on game content that will be featured at SIGGRAPH 2011. This is a conversation between Naty Hoffman (pictured at the right) and ACM SIGGRAPH Chapter Reporter Mariebeth Aquino. Naty Hoffman is a Technical...
SIGGRAPH Gaming Content Revealed: Part Two
6 July 2011 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Following is the second entry of a three-part series focusing on gaming content that will be featured at SIGGRAPH 2011. This is a conversation between Jason RM Smith (pictured at the right) and ACM SIGGRAPH Chapter Reporter Mariebeth Aquino. After successfully leading...