In an all-new episode of SIGGRAPH Spotlight, SIGGRAPH 2018 Production Sessions Chair Emily Hsu (associate producer, Blizzard Entertainment) sits down with a panel of independent creators in production and animation to chat about what led them to go “independent.” The...
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Production
Rob Bredow: ‘Everything we do is creative.’
19 June 2018 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders, Production, Visual Effects
SIGGRAPH 2018 Keynote Rob Bredow (SVP, Executive Creative Director, and Head of Industrial Light & Magic (ILM) is a long-standing industry visionary who will take the stage in August to share how media and technological innovation come together to form both...
Sneak Peek: SIGGRAPH 2018 VR Theater
18 June 2018 • by SIGGRAPH ConferencesAnimation, Conferences, Production, Virtual Reality
"The Legend of Hanuman" © 2017 Graphic India With just one year under its belt, the SIGGRAPH Computer Animation Festival's VR Theater is still in its infancy. And yet, lucky attendees who experienced L.A.'s iteration, and who will have the chance to join us in...
Research Preview: SIGGRAPH 2018 Art Papers
12 April 2018 • by SIGGRAPH ConferencesArt, Conferences, Design, Production, Research, Visual Effects
Image credit: "Augmented Fauna and Glass Mutations: A Dialogue Between Material and Technique in Glassblowing and 3D Printing" © 2018 City University of Hong Kong Artists, theorists, historians, and researchers alike submitted their contributions to the SIGGRAPH 2018...
Roundup: Oscars Week Live Director Q&A Series
2 March 2018 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders, Production, Virtual Reality
photo by Kyle Espeleta Photography © 2017 ACM SIGGRAPH This week, we sat down on Facebook Live for a series of three real-time discussions with Best Animated Short Film Academy Award nominees and winners. Watch each session below, led by SIGGRAPH 2018 Computer...
Generations: Meet Jules Kenville
27 February 2018 • by ACM SIGGRAPHACM SIGGRAPH, Animation, Production, Visual Effects
This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Jules Kenville works in production management for animation and visual effects, currently at Cartoon Network. 1. What do you do, and how long have you been doing it? I work in...
Exploring the VFX in ‘Guardians of the Galaxy Vol. 2’
22 February 2018 • by SIGGRAPH ConferencesConferences, Film, Production, Visual Effects
photo by John Fujii © 2017 ACM SIGGRAPH Last summer, SIGGRAPH 2017 attendees were treated to a presentation as part of the Production Sessions program titled "The Making of Marvel Studios' 'Guardians of the Galaxy Vol. 2'". What follows is a recap of that session,...
Dave Mullins on Creating ‘LOU’
16 January 2018 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Graphics, Industry Leaders, Production
"Lou" © 2017 Pixar Animation Studios With the 2018 Oscars coming up and SIGGRAPH 2018 Computer Animation Festival submissions opening soon, we sat down with Pixar Animation Studios Director Dave Mullins to discuss his work on 2017 Electronic Theater selection "LOU."...
SIGGRAPH Now: ‘War for the Planet of the Apes’
14 December 2017 • by SIGGRAPH ConferencesConferences, Industry Leaders, Production, Visual Effects
Image: "War for the Planet of the Apes," courtesy Weta Digital VFX © 2017 Twentieth Century Fox Film Corporation. All rights reserved. SIGGRAPH Now is a new series of content from SIGGRAPH conferences. While nothing replaces the in-person experience, SIGGRAPH Now...
Where to Watch: SIGGRAPH 2017 VR Theater Shorts
12 December 2017 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Production, Virtual Reality
SIGGRAPH 2017 VR Theater Directors Q&A | photo by John Fujii © 2017 ACM SIGGRAPH You asked, we answered... Check out a complete list of SIGGRAPH 2017 VR Theater selections below to find out where you can watch each virtual reality animated short from last summer's...
Regional Snapshot: Computer Graphics in Europe (Part I)
28 November 2017 • by ACM SIGGRAPHACM SIGGRAPH, Animation, Production, Visual Effects
Image courtesy Mackevision. © Home Box Office, Inc. All rights reserved. By Jessica Sommerville In this regional snapshot, we explore the climate of the computer graphics (CG) industry within Europe. In part I of this exploration, we touch base with two...
The Mill and Epic Games Push Real-time Boundaries With ‘The Human Race’
23 October 2017 • by SIGGRAPH ConferencesConferences, Industry Leaders, Production, Real-Time
In August, SIGGRAPH attendees were treated to an epic Real-Time Live! presentation that featured some of the greatest achievements in real-time graphics from the previous year, including 2017 Best Real-Time Graphics and Interactivity award winner “The Human Race,” a...