ACM SIGGRAPH Blog

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Production

SIGGRAPH Spotlight: Episode 17 – Independent Storytelling & Innovation

SIGGRAPH Spotlight: Episode 17 – Independent Storytelling & Innovation

In an all-new episode of SIGGRAPH Spotlight, SIGGRAPH 2018 Production Sessions Chair Emily Hsu (associate producer, Blizzard Entertainment) sits down with a panel of independent creators in production and animation to chat about what led them to go “independent.” The...

Rob Bredow: ‘Everything we do is creative.’

Rob Bredow: ‘Everything we do is creative.’

SIGGRAPH 2018 Keynote Rob Bredow (SVP, Executive Creative Director, and Head of Industrial Light & Magic (ILM) is a long-standing industry visionary who will take the stage in August to share how media and technological innovation come together to form both...

Research Preview: SIGGRAPH 2018 Art Papers

Research Preview: SIGGRAPH 2018 Art Papers

Image credit: "Augmented Fauna and Glass Mutations: A Dialogue Between Material and Technique in Glassblowing and 3D Printing"  © 2018 City University of Hong Kong Artists, theorists, historians, and researchers alike submitted their contributions to the SIGGRAPH 2018...

Roundup: Oscars Week Live Director Q&A Series

Roundup: Oscars Week Live Director Q&A Series

photo by Kyle Espeleta Photography © 2017 ACM SIGGRAPH This week, we sat down on Facebook Live for a series of three real-time discussions with Best Animated Short Film Academy Award nominees and winners. Watch each session below, led by SIGGRAPH 2018 Computer...

Exploring the VFX in ‘Guardians of the Galaxy Vol. 2’

Exploring the VFX in ‘Guardians of the Galaxy Vol. 2’

photo by John Fujii © 2017 ACM SIGGRAPH Last summer, SIGGRAPH 2017 attendees were treated to a presentation as part of the Production Sessions program titled "The Making of Marvel Studios' 'Guardians of the Galaxy Vol. 2'". What follows is a recap of that session,...

Dave Mullins on Creating ‘LOU’

Dave Mullins on Creating ‘LOU’

"Lou" © 2017 Pixar Animation Studios With the 2018 Oscars coming up and SIGGRAPH 2018 Computer Animation Festival submissions opening soon, we sat down with Pixar Animation Studios Director Dave Mullins to discuss his work on 2017 Electronic Theater selection "LOU."...

SIGGRAPH Now: ‘War for the Planet of the Apes’

SIGGRAPH Now: ‘War for the Planet of the Apes’

Image: "War for the Planet of the Apes," courtesy Weta Digital VFX © 2017 Twentieth Century Fox Film Corporation. All rights reserved. SIGGRAPH Now is a new series of content from SIGGRAPH conferences. While nothing replaces the in-person experience, SIGGRAPH Now...

Where to Watch: SIGGRAPH 2017 VR Theater Shorts

Where to Watch: SIGGRAPH 2017 VR Theater Shorts

SIGGRAPH 2017 VR Theater Directors Q&A | photo by John Fujii © 2017 ACM SIGGRAPH You asked, we answered... Check out a complete list of SIGGRAPH 2017 VR Theater selections below to find out where you can watch each virtual reality animated short from last summer's...

Regional Snapshot: Computer Graphics in Europe (Part I)

Regional Snapshot: Computer Graphics in Europe (Part I)

Image courtesy Mackevision. © Home Box Office, Inc. All rights reserved.   By Jessica Sommerville In this regional snapshot, we explore the climate of the computer graphics (CG) industry within Europe. In part I of this exploration, we touch base with two...

The Mill and Epic Games Push Real-time Boundaries With ‘The Human Race’

The Mill and Epic Games Push Real-time Boundaries With ‘The Human Race’

In August, SIGGRAPH attendees were treated to an epic Real-Time Live! presentation that featured some of the greatest achievements in real-time graphics from the previous year, including 2017 Best Real-Time Graphics and Interactivity award winner “The Human Race,” a...