Justin and Amber Johnson discuss their SIGGRAPH 2021 Groovy Graphics Assignment, “Photogrammetry for a Virtual Reality Nature Scene.”
ACM SIGGRAPH Blog
Category
Education
Going Virtual ‘In Good Company’: Industry Talks for Educators
5 August 2021 • by ACM SIGGRAPH Education CommitteeACM SIGGRAPH, Education, Industry Leaders
The ACM SIGGRAPH Education Committee is excited to announce the expansion of their educator-focused “In Good Company” offerings.
Exploring Audio-only Augmented Reality Experiences Using Everyday Technology
13 July 2021 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Education
We sit down with SIGGRAPH 2021 contributor Aki Järvinen, Ph.D., to discuss his workshop “Rapid Prototyping Approach for Audio Augmented Reality User Experiences” and what inspires his work.
More Than a Memory: Immersive VR Experience Offers Insight into Alzheimer’s Disease
18 June 2021 • by SIGGRAPH ConferencesConferences, Education, Virtual Reality
“Tinker,” an immersive, VR experience, strives to reduce the stigma associated with Alzheimer’s disease and share what it means to create memories with loved ones.
‘An Artist’s Guide to Perception-bending Narratives’, a SIGGRAPH Now Webinar With Erick Oh
12 May 2021 • by SIGGRAPH ConferencesArt, Conferences, Education, Film, Virtual Reality
Get to know Oscar-nominated, Korean filmmaker and artist Erick Oh ahead of his SIGGRAPH Now webinar on Wednesday, 26 May at 1:00 pm PT.
SpaceTime 2021: Enabling Everyone to Tell Their Stories
29 April 2021 • by ACM SIGGRAPH Education CommitteeACM SIGGRAPH, Education
The ACM SIGGRAPH Education Committee shares details for the 2021 SpaceTime International Student Competition, which closes 15 May.
Painted in a Good Light: Method Makes Any Still-life Painting Dynamic
14 April 2021 • by SIGGRAPH ConferencesArt, Conferences, Education, Research, Students
Dr. Ergun Akleman explains the development of a method to make still-life paintings dynamic and encourages researchers to submit to SIGGRAPH Posters.
Teaching Culturally Relevant STEAM Concepts through XR
29 January 2021 • by SIGGRAPH ConferencesConferences, Education, Virtual Reality
Curious how to use XR in your classroom? We caught up with contributors to the SIGGRAPH 2020 Birds of a Feather session “Making XR a Reality for Teaching Culturally Relevant STEAM Concepts” to learn more about their backgrounds and what led them to collaborate.
Virtual Teaching Resources: A Year In Review
12 January 2021 • by ACM SIGGRAPH Education CommitteeACM SIGGRAPH, Conferences, Education
The ACM SIGGRAPH Education Committee offers virtual teaching resources that became stand-outs for computer graphics education in 2020.
Curriculum Inspiration: A Review of 2020 Faculty Submitted Student Work
7 January 2021 • by Richard LewisACM SIGGRAPH, Education
Are you looking for project inspiration and ideas to incorporate into your Spring courses? Check out the 9th annual Faculty Submitted Student Work Exhibit.
Open Your Eyes to Eye-based Interaction
7 August 2020 • by SIGGRAPH ConferencesConferences, Education, Graphics, Interactive Techniques
Instructor Andrew Duchowski previews his SIGGRAPH 2020 Courses selection, “Eye-Based Interaction in Graphical Systems: 20 Years Later.”
‘Story-Go-Round’: Embracing Ambiguity by Integrating Art and Design
21 July 2020 • by SIGGRAPH ConferencesArt, Augmented Reality, Conferences, Design, Education, Students
The creators behind “Story-Go-Round”, a SIGGRAPH 2020 Talks and Groovy Graphics selection, discuss their inspiration, ideation, and implementation.