Get to Know the SIGGRAPH 2022 Committee
Meet the members of the SIGGRAPH 2022 Conference Committee.
Meet the members of the SIGGRAPH 2022 Conference Committee.
Discover how SIGGRAPH 2020 Real-Time Live! demonstration “Chroma Tools: AI-enhanced storytelling for motor racing sports” came together.
What’s in it for the student volunteers in 2021? The benefits might surprise you!
In this episode of SIGGRAPH Spotlight, four artists discuss how they use data, new realities, and social media to create and distribute their art.
Learn more about how Naughty Dog developed “The Last of Us Part II,” including how visual effects like volumetric fog were created and how fans are receiving this highly anticipated sequel.
Former MIT graduate students Dan Aminzade and Hayes Raffle discuss their 2004 project, “You’re In Control”.
Curious how to use XR in your classroom? We caught up with contributors to the SIGGRAPH 2020 Birds of a Feather session “Making XR a Reality for Teaching Culturally Relevant STEAM Concepts” to learn more about their backgrounds and what led them to collaborate.
Hao Li shares the process of developing AI avatars and virtual assistants, emerging trends in the deepfakes space, and his advice for those planning to submit to a future SIGGRAPH conference.
The developers behind “Davigo,” an asymmetrical VR game, discuss their SIGGRAPH 2020 presentation and dig into the game mechanics.
What is a SIGGRAPH team leader? How is the role different from being a student volunteer? We’ve got 5 reasons for you to find out.