SIGGRAPH Asia 2022 Closes With Resounding Success in Daegu, South Korea

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With more than 3,000 attendees from 52 countries and regions, close to 400 speakers, and 50 exhibiting companies and brands, SIGGRAPH Asia 2022 brought the global computer graphics and interactive techniques community to Asia’s most anticipated CG event, wrapping up the 2022 conference with a bang!

Registration

Brilliant minds in the field of computer graphics and immersive technology from around the world inspire next-generation technological advancement, and talents were recognized with prestigious awards in Computer Animation, Technical Papers, Extended Reality (XR), and Real-Time Live! 

Attracting the finest minds and redefining the future of cutting-edge technologies inspired thousands of visitors. SIGGRAPH Asia 2022 was led by Professor Soon Ki Jung and was supported by a team of program chairs across Art Gallery, Business & Innovation Symposium, Computer Animation, Courses, Emerging Technologies, Featured Sessions, Games, Technical Communications, Technical Papers, Real-Time Live!, and XR.

Commenting on the success of SIGGRAPH Asia in Daegu, Professor Jung said, “We are thrilled that after two years of travel challenges faced by all, we were able to finally meet all our local and international guests face to face in Daegu. It has been my honor to host our esteemed program chairs, distinguished keynote speakers, and hundreds of industry experts at the event. It was inspiring to share ideas, collaborate, and showcase the future of computer graphics, animation, and its impact on enterprises and the end users. We thank the city of Daegu and the organizing team for curating such an innovative event. We are already excited about travelling to Sydney, Australia, for SIGGRAPH Asia 2023 which will be led by Conference Chair June Kim.”

Opening

Highlights of SIGGRAPH Asia 2022 included highly coveted awards which were handed to students and experts in the fields of Computer Animation, Technical Papers, Extended Reality (XR), and Real-Time Live!Prestigious gongs were awarded to the finest talents.

Technical Papers

Technical Papers

Technical Papers Chair Jehee Lee and Conference Papers Director Adam Bargteil applauded the submissions received — an impressive 407 submissions, a 50% increase from last year. “Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis With Hierarchical Neural Embeddings”authored by Tenglong Ao, Yuke Lou, Baoquan Chen, and Libin Liu from Peking University, and Qingzhe Gao from Shandong University and Peking University, were recognized for their research that acutely improves the harmony between speech and gestures. “Neural James-Stein Combiner for Unbiased and Biased Renderings”by Jeongmin GuGwangju, Institute of Science and Technology; Jose A. Iglesias-Guitian from the University of A CoruñaCITIC — Centre for ICT Research; and Bochang MoonGwangju from the Institute of Science and Technology were also recognized. The team of academic researchers showed a combination framework built upon the James-Stein (JS) estimator, which merges a pair of unbiased and biased rendering images, e.g., a path-traced image and its denoised result.

Technical Papers

Constant Time Median Filter Using 2D Wavelet Matrix” authors Yuji Moroto and Nobuyuki Umetani from the University of Tokyo were also honored at SIGGRAPH Asia. The team showed that a median filter is a simple yet powerful noise reduction technique that is extensively applied in image, signal, and speech processing. “$S^3$-Slicer: A General Slicing Framework for Multi-Axis 3D Printing”authors Tianyu Zhang, Guoxin Fang, Yuming Huang, Neelotpal Dutta, Murat Kilic, and Charlie C. L. Wang from the University of Manchester, and Sylvain Lefebvre from INRIA were recognized for their research in computer-aided design work.

Technical Papers Chair Jehee Lee said, “The Technical Papers program represents the tremendous endeavor of the authors. It’s a unique platform to showcase the highest technical achievements of our community. Collaboration is also critical to realize real-world solutions, and we were grateful that our community had an opportunity to come together to share their research.”

Computer Animation Festival

Computer Animation Festival

Four filmmakers and teams were honored for their exemplary work during the Computer Animation Festival (CAF) which, according to SIGGRAPH Asia Computer Animation Festival Program Chair Dan Sarto, it was the most expansive and compelling program ever. A total of 405 submissions from 19 countries were received. Of these, 33 films, including four highlighted films from Korea, were screened at SIGGRAPH Asia 2022’s Electronic and Animation Theaters.

Best in Show was awarded to“Garrano,” directed by David Doutel and Vasco Sá, BAP Animation Studio, produced by David Doutel. The Jury’s Special Award was handed to “CAT and MOTH” (Canada, United Kingdom), directed by India Barnardo, Stupid Horse Productions, co-produced by Sarah Dacey and Emily Shinyi Hsu. The Best Student Project was awarded to “PERIOD DRAMA” (United States), directed by Anushka Nair and Lauryn Anthony, Ringling College of Art & Design. An honorary mention went to Directors Matthew Luhn and Hjalti Hjalmarssonj, Blender Studio Netherlands, for “Sprite Fight.”

Sarto said, “This year’s SIGGRAPH Asia Computer Animation Festivals submissions once again reflected an incredibly diverse, passionate, and innovative group of artists, technologists, and researchers, harnessing a variety of animation techniques and tools to create funny, thought-provoking, and visually engaging work.”

XR (Extended Reality)

XR

XRAYHEAD” by Kento Imai, ​​Haruka Kayano, and Kenri Kodaka from Nagoya City University created a striking illusion of a skull when the top of the head is touched. The ingenious illusion works with an experimental setup where the participant is faced with a specially designed smart-skeleton through a half-mirror. The XR Program Chair said, “This year’s XR program shows key elements of XR experiences. Ranging from innovative methods on XR interactions including walking and jumping to door opening. We also experienced immersive applications including education, art performance, dancing, and boxing. We even showcased entering the realms of the metaverse and interacting with robots with real and virtual bodies and enhanced ability with a new avatar. Visitors also took a journey in the comic world, were part of the birth of earth life forms, and took a look inside the head head with ‘XRAYHEAD!’”

Best XR Technology Award

Emerging Technologies

Emerging Technologies

In the Emerging Technologies program, the mind-bending “Extra-Sensory Puck (E.S.P.) in Air Hockey Using the Projection-Based Illusion” was declared the winner. “E.S.P.” is designed by Kengo Sato and Yoshihiro Watanabe from Tokyo Institute of Technology, Hiroki Terashima from NTT Communication Science Laboratories, and Shin’ya Nishida from Kyoto University. It provides a new experience by introducing optical illusions to air hockey based on our high-speed projector-camera system. A solid puck randomly hit by a player is camouflaged to disappear on the table and causes various physics-defying motions.

Emerging Technologies Best Demo Award

Hye Yeon Nam, SIGGRAPH Asia 2022 Emerging Technologies Chair, said, “The Emerging Technologies program gave visitors a chance to experience innovative and creative projects at SIGGRAPH Asia 2022. Our program plays a vital role in demonstrating leading interactive technologies. We hope our visitors enjoyed the future of novel technological innovations and were inspired by next-generation technologies and beyond.”

Real-Time Live!

Real-Time Live!

At the end of the Real-Time Live! session, the audience voted for its favorite team, and the award went to “Real-Time Technologies for Realistic Digital Humans: Facial Performance and Hair Stimulation,” demonstrated by Mark Schoenmagel from Unity Technologies. 

Best Real-Time Live!, voted by the audience

The software allows for a smoother rendering process which includes the most intricate part of objects — hair and fur. Schoennagel demonstrated in real-time how hair can be constructed on avatars within seconds with Unity’s plugins and how this solution can be used to improve realism for developers’ use.

Matt Adcock, SIGGRAPH Asia 2022 Real-Time Live! Chair, said, “The Real-Time Live! program showcased some of the latest, most innovative, creative, futuristic, and entertaining achievements in computer graphics and interactive techniques.”

Metaverse Content Competition

SIGGRAPH Asia’s expertise was also tapped by the Korea Metaverse Industry Association. During the national Metaverse Content Competition, the SIGGRAPH Asia XR Program Committee was invited to evaluate the submissions. A host of impressive metaverse services and concepts made the shortlist, and the awards were presented at the closing ceremony of SIGGRAPH Asia 2022.

Inspiring Keynote Speakers

Three distinguished speakers further elevated SIGGRAPH Asia with their revolutionary talks on artificial intelligence, metaverse, immersive technology, and the future of emerging technologies. Award-winning artificial intelligence and technology revolutionary Dr. Luc Julia, chief scientific officer for Renault; Sean Lee, chief executive officer of award-winning d’strict, a Korean digital design and immersive media technology company; and industry heavyweight, DaeWook Kim, CEO of Naver Z Corporation, South Korea’s No. 1 search engine, were the keynote speakers.

Keynote, DaeWook Kim

SIGGRAPH Asia Exhibition and Experience Hall

Exhibition

The three-day SIGGRAPH Asia Exhibition, held 7–9 December 2022, impressed visitors by giving them a view of innovative future technologies. From experimental solutions to immersive, wearable technologies, 50 exhibiting companies and brands from 11 countries and regions participated. These included Adobe, AMD, Amazon Web Services, Autodesk Korea, CLO Virtual Fashion (Marvelous Designer), COPRESENCE AG, DEXTERSTUDIOS, Foundry, Fox Renderfarm, Google Research, Industrial Light & Magic, IO Industries, Leaders Systems, NCSoft, Pixar’s RenderMan, Qualisys, Rotomaker, Ritsumeikan University, Seoul Robotics, SideFX, Vicon Motion Capture, Visol, X, inc., and Xencelabs/XP-Pen, to list a few.

남성목(Nam Sung Mok), CTO of Y Design Lab Co., exhibitor of Daegu Pavilion, said, “SIGGRAPH Asia 2022 has allowed us to take a glimpse into the future of computer graphics, providing a good opportunity to expand our perspective beyond present technology. With that unique perspective, our company (Y Design Lab Co. & Who9 Total Solutions) will constantly challenge a new field and ultimately target the international market.”

Exhibition – Daegu Pavilion

The Experience Hall within the exhibition space also housed the Art Gallery, Emerging Technologies, and XR immersive programs.

SIGGRAPH Asia 2023

Opening of SIGGRAPH Asia 2023

SIGGRAPH Asia 2023 will be held at the International Convention & Exhibition Centre (ICC) in Sydney, Australia. The conference will take place from 12–15 December, and the exhibition will be held from 13–15 December. SIGGRAPH Asia 2023 Conference Chair June Kim announced “Connecting Stories” as the theme for the 16th edition.

“SIGGRAPH Asia will be held in ICC in the centre of Darling Harbour, Sydney City, which is also surrounded by museums, galleries, universities, and tech companies. Our main focus, of course, will be to stimulate ourselves, learn, and discuss computer graphics and interactive techniques. The theme for SIGGRAPH Asia 2023 is ‘Connecting Stories.’ We believe that it’s time to share and connect all of our stories to continue to develop computer graphics and interactive techniques with the aim of making our lives better.” 

SIGGRAPH Asia 2023 information can be accessed here.

Event photo highlights can be found here, with its high resolution images accessible here.

If you are interested to be a part of the next SIGGRAPH Asia conference in Sydney, contact us here.

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