ACM SIGGRAPH Blog

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Augmented Reality

SIGGRAPH Spotlight: Episode 7 – Neurable

SIGGRAPH Spotlight: Episode 7 – Neurable

In this latest SIGGRAPH Spotlight installment, SIGGRAPH 2017 VR Village Chair Denise Quesnel sits down with one of the creators of the virtual and augmented reality experience Neurable, Ramses Alcaide (President and CEO, Neurable). The experience uses neuroscientific...

SIGGRAPH Spotlight: Episode 1 – VR Village ‘Heroes’

SIGGRAPH Spotlight: Episode 1 – VR Village ‘Heroes’

Introducing the all-new SIGGRAPH Spotlight podcast! In our inaugural podcast episode, SIGGRAPH 2017 VR Village Chair Denise Quesnel sits down with "Heroes: The Making of an Interactive, Mixed-Reality Duet" creators Melissa Painter (MAP Design Lab) and Csilla...

My Take on the Future of VR

My Take on the Future of VR

photo by John Fujii © 2015 ACM SIGGRAPH As I sat down to write this, I reflected on a story I wrote exactly one year ago for the ACM SIGGRAPH blog and how the state of virtual reality (VR) has evolved over the past 12 months. At this time last year, I was mainly...

SIGGRAPH 2016: Tips for First-Time Attendees

SIGGRAPH 2016: Tips for First-Time Attendees

photo credit: "Submergence," courtesy of Anthony Rowe, Gaz Bushell, Liam Birtles, Chris Bennewith, Oliver Brown - Squidsoup Whether you're in animation, research, production development, fine arts and design, or games, SIGGRAPH 2016 has something for everyone. The...

SIGGRAPH 2017 News You Need to Know

SIGGRAPH 2017 News You Need to Know

With all of the chances to discover new research, learn new methods, or experience new technologies, it's highly likely you missed something that is worth a second look. Not to worry! Below is our mid-week round up of SIGGRAPH 2017 noteworthy stories from the heart of...

Immerse Yourself: VR/AR at SIGGRAPH 2017

Immerse Yourself: VR/AR at SIGGRAPH 2017

This year’s VR Village attendees (you!) will discover VR/AR content focused on diversity, including storylines featured within projects as well as the diversity of creators and producers who are presenting the content. Throughout the conference week, you can explore...

Real-Time Wow

Real-Time Wow

“Anything can happen … and it probably will,” opened SIGGRAPH 2016’s Real-Time Live! Chair, Pol Jeremias of Pixar Animation Studios, preparing the audience for a program anticipated to go above and beyond expectations. Jeremias welcomed attendees after the first...

Virtual > Reality: VR Village at SIGGRAPH 2016

Virtual > Reality: VR Village at SIGGRAPH 2016

​Immersive and Interactive Procedure-Training Simulator for High-Risk Power-Line Maintenance © 2016 Eduardo Zilles Borba, Marcio Cabral, Andre Montes, Olavo Belloc,Marcelo Zuffo: Universidade de São Paulo As the premier conference showcasing cutting-edge computer...

Introducing SIGGRAPH ScavengeAR, a New Mobile Game

Introducing SIGGRAPH ScavengeAR, a New Mobile Game

SIGGRAPH ScavengeAR is a mobile augmented reality gaming experience developed for SIGGRAPH 2017 in Los Angeles, California. The app is available for Android and Apple devices and can be played during the conference. Players will scan special markers to summon hidden...

Regional Snapshot: Computer Graphics in North America

Regional Snapshot: Computer Graphics in North America

photo courtesy Jessica Sommerville by Jessica Sommerville This is the second installment in the regional snapshot series. In the previous article we focused on the current state of the Computer Graphics Industry in Australasia.This article explores both current trends...

Dare to Do Mighty Things: Z. Nagin Cox at SIGGRAPH 2016

Dare to Do Mighty Things: Z. Nagin Cox at SIGGRAPH 2016

On day two of the SIGGRAPH 2016 conference, attendees — both physical and virtual — heard from Keynote and NASA Jet Propulsion Laboratory (NASA JPL) Spacecraft Operations Engineer Z. Nagin Cox who shared stories from her interplanetary robotic missions, including that...

Preview: SIGGRAPH 2016 First-time Exhibitors

Preview: SIGGRAPH 2016 First-time Exhibitors

SIGGRAPH 2016 is excited to announce that this year's Exhibition will be showcasing a large number of first-time exhibitors in 2016. Exhibitors are expected to showcase the latest in virtual reality (VR) and immersive technology, motion capture, rendering software,...

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