ACM SIGGRAPH Blog

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Augmented Reality

Immerse Yourself: VR/AR at SIGGRAPH 2017

Immerse Yourself: VR/AR at SIGGRAPH 2017

This year’s VR Village attendees (you!) will discover VR/AR content focused on diversity, including storylines featured within projects as well as the diversity of creators and producers who are presenting the content. Throughout the conference week, you can explore...

Regional Snapshot: Computer Graphics in North America

Regional Snapshot: Computer Graphics in North America

photo courtesy Jessica Sommerville by Jessica Sommerville This is the second installment in the regional snapshot series. In the previous article we focused on the current state of the Computer Graphics Industry in Australasia.This article explores both current trends...

My Take on the Future of VR

My Take on the Future of VR

photo by John Fujii © 2015 ACM SIGGRAPH As I sat down to write this, I reflected on a story I wrote exactly one year ago for the ACM SIGGRAPH blog and how the state of virtual reality (VR) has evolved over the past 12 months. At this time last year, I was mainly...

Real-Time Wow

Real-Time Wow

“Anything can happen … and it probably will,” opened SIGGRAPH 2016’s Real-Time Live! Chair, Pol Jeremias of Pixar Animation Studios, preparing the audience for a program anticipated to go above and beyond expectations. Jeremias welcomed attendees after the first...

Dare to Do Mighty Things: Z. Nagin Cox at SIGGRAPH 2016

Dare to Do Mighty Things: Z. Nagin Cox at SIGGRAPH 2016

On day two of the SIGGRAPH 2016 conference, attendees — both physical and virtual — heard from Keynote and NASA Jet Propulsion Laboratory (NASA JPL) Spacecraft Operations Engineer Z. Nagin Cox who shared stories from her interplanetary robotic missions, including that...

SIGGRAPH 2016: Tips for First-Time Attendees

SIGGRAPH 2016: Tips for First-Time Attendees

photo credit: "Submergence," courtesy of Anthony Rowe, Gaz Bushell, Liam Birtles, Chris Bennewith, Oliver Brown - Squidsoup Whether you're in animation, research, production development, fine arts and design, or games, SIGGRAPH 2016 has something for everyone. The...

Virtual > Reality: VR Village at SIGGRAPH 2016

Virtual > Reality: VR Village at SIGGRAPH 2016

​Immersive and Interactive Procedure-Training Simulator for High-Risk Power-Line Maintenance © 2016 Eduardo Zilles Borba, Marcio Cabral, Andre Montes, Olavo Belloc,Marcelo Zuffo: Universidade de São Paulo As the premier conference showcasing cutting-edge computer...

Preview: SIGGRAPH 2016 First-time Exhibitors

Preview: SIGGRAPH 2016 First-time Exhibitors

SIGGRAPH 2016 is excited to announce that this year's Exhibition will be showcasing a large number of first-time exhibitors in 2016. Exhibitors are expected to showcase the latest in virtual reality (VR) and immersive technology, motion capture, rendering software,...

That’s a Wrap – Highlights from SIGGRAPH 2015

That’s a Wrap – Highlights from SIGGRAPH 2015

The collaboration between the graphics, art and technologies always brings out the new, the exciting and the inspired. At SIGGRAPH 2015, various disciplines and interests intersected at the “Xroads of Discovery.” Throughout the year, the conference and program chairs...

The VR Village at SIGGRAPH 2015

The VR Village at SIGGRAPH 2015

Image credit: Earth Encounter - Brandon Laatsch,Stress Level Zero and Miles Perkins, Jaunt Inc. The VR Village is a new program being introduced at SIGGRAPH 2015, co-chaired by myself and Denise Quesnel from the Emily Carr University of Art + Design. Our goal is to...

Immerse Yourself in the VR Village

Immerse Yourself in the VR Village

Debuting in 2015, The VR Village is a virtual screening room for cutting-edge Virtual Reality (VR), Augmented Reality (AR) and immersive media programming. Participants will experience content in a variety of ways, including stand-up/sit-down VR and tabletop AR,...