Jon Peddie takes a look at motion graphics in title sequences over the years, in everything from games to televsion to movies.
ACM SIGGRAPH Blog
Author
Jon Peddie
Data Science and Visual Computing
26 December 2019 • by Jon PeddieAnimation, Simulation, Visual Effects
A look at a new book on big data and visualization.
Ray Tracing Will be Everywhere in 2020
8 October 2019 • by Jon PeddieAugmented Reality, Gaming, Graphics, Hardware, Production, Real-Time
Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
The CG Industry Is Still Growing
9 July 2019 • by Jon PeddieConferences, Graphics
Jon Peddie Research shares a report on the constantly changing, restless computer graphics industry and what makes it so amazing.
Seeing Things That Aren’t There — How Augmented Reality Will Change Our Lives
9 April 2019 • by Jon PeddieAugmented Reality, Industry Leaders
Preview the book ‘Augmented Reality: Where We Will All Live’ and discover key AR features developers are focusing on.
Benchmarking Ray Tracing
8 January 2019 • by Jon PeddieBusiness, Graphics, Hardware, Production, Software
Real-time ray-tracing promises to bring new levels of realism to in-game graphics. Image source: Underwriter Labs. Ray tracing, as experts know, is a simple algorithm that can totally consume a processor. But how much a given processor is consumed is an unanswerable...
The Many Roles of the GPU
6 November 2018 • by Jon PeddieACM SIGGRAPH, Hardware, Production, Real-Time
The original use and development for the GPU was to accelerate 3D games and rendering.
Computer Graphic Market Forecast
2 October 2018 • by Jon PeddieBusiness, Emerging Technologies, Graphics, Hardware, Software
Ever since it came into being during 1970s, the computer graphics (CG) industry has been a mixed bag of technologies, users, and applications, and has had for the most part a consistent (and lumpy) growth record.







