Limitations Are the New Normal
Asavari Kumar shares her struggle of familial connections and reliance on digital communications during the pandemic through AR film “A New Normal”.
Asavari Kumar shares her struggle of familial connections and reliance on digital communications during the pandemic through AR film “A New Normal”.
Creator Daiki Taniguchi shares insights on the features involved in making “Garage: GPU Particle-based AR Content for Futuristic Experiences”.
“Tinker,” an immersive, VR experience, strives to reduce the stigma associated with Alzheimer’s disease and share what it means to create memories with loved ones.
The developers behind “Davigo,” an asymmetrical VR game, discuss their SIGGRAPH 2020 presentation and dig into the game mechanics.
The creators of ESPN VR Batting Cage talk the development of this immersive experience and how it aimed to create a dynamic mixed reality experience for baseball fans.
Peek behind the research for additional insight into Google’s “DeepView Immersive Light Field Video” project, winner of the SIGGRAPH 2020 Best in Show – Immersive Experience award.
In this episode of the SIGGRAPH Spotlight podcast, experts talk through two SIGGRAPH 2020-selected projects focused on using VR to bring people together.
Blending family archives and VR technology, “The Book of Distance” takes audiences through one man’s journey using spectacular storytelling.
SIGGRAPH Labs Co-chair Forrest Lucas discusses the program’s SIGGRAPH 2020 debut, set for Washington, D.C. this summer. Formerly known as the SIGGRAPH Studio, the new venue will offer a chance for participants to experiment with technology in reimagined ways.
A SIGGRAPH guide to submitting your work for consideration to be included in the conference Experience Hall.