We’re One Step Closer to Consumer-accessible Immersive Teleportation
Resesarchers from Pinscreen and USC ICT discuss their award-winning, deep-learning-based approach for immersive teleportation from SIGGRAPH 2020 Real-Time Live!.
Resesarchers from Pinscreen and USC ICT discuss their award-winning, deep-learning-based approach for immersive teleportation from SIGGRAPH 2020 Real-Time Live!.
Take a behind-the-scenes look at the SIGGRAPH 2020-selected Real-Time Live! demo “Millennium Falcon”: Smugglers Run.
Improvements in processing power, and the cost reductions due to mass consumption, have resulted in a virtuous circle feeding software developments that exploit the improvements in processors and then demanding more.
Discover how the Level Ex team uses game expertise, the mobile GPU, and ray tracing to create video games for medical professionals.
Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
Discover how a team of researchers out of Pittsburgh is working to create authentic social presence through machine learning in virtual reality.
The original use and development for the GPU was to accelerate 3D games and rendering.
Ever since it came into being during 1970s, the computer graphics (CG) industry has been a mixed bag of technologies, users, and applications, and has had for the most part a consistent (and lumpy) growth record.