Take a behind-the-scenes look at the SIGGRAPH 2020-selected Real-Time Live! demo “Millennium Falcon”: Smugglers Run.
ACM SIGGRAPH Blog
Tag
GPU
Pixel-powered Polygons Boil Frogs
7 July 2020 • by Jon PeddieBusiness, Gaming, Graphics, Hardware, Software
Improvements in processing power, and the cost reductions due to mass consumption, have resulted in a virtuous circle feeding software developments that exploit the improvements in processors and then demanding more.
Real-time, Ray Tracing, and Level Ex
24 March 2020 • by SIGGRAPH ConferencesConferences, Gaming, Real-Time, Virtual Reality
Discover how the Level Ex team uses game expertise, the mobile GPU, and ray tracing to create video games for medical professionals.
Ray Tracing Will be Everywhere in 2020
8 October 2019 • by Jon PeddieAugmented Reality, Gaming, Graphics, Hardware, Production, Real-Time
Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
Facebook Reality Labs and the Quest to Connect People
25 April 2019 • by SIGGRAPH ConferencesConferences, Research, Virtual Reality
Discover how a team of researchers out of Pittsburgh is working to create authentic social presence through machine learning in virtual reality.
The Many Roles of the GPU
6 November 2018 • by Jon PeddieACM SIGGRAPH, Hardware, Production, Real-Time
The original use and development for the GPU was to accelerate 3D games and rendering.
Computer Graphic Market Forecast
2 October 2018 • by Jon PeddieBusiness, Emerging Technologies, Graphics, Hardware, Software
Ever since it came into being during 1970s, the computer graphics (CG) industry has been a mixed bag of technologies, users, and applications, and has had for the most part a consistent (and lumpy) growth record.