In honor of Star Wars Day, SIGGRAPH rounded up articles highlighting contributions to the “Star Wars” film franchise.
ACM SIGGRAPH Blog
Category
Real-Time
In Real Time: Behind the Scenes of ‘The Cavern’
12 April 2023 • by SIGGRAPH ConferencesConferences, Interactive Techniques, Real-Time
Colin Penty shares details behind the SIGGRAPH 2022 Real-Time Live! presentation, “Behind the Scenes of ‘The Cavern’ UE65Cinematic Visual Tech Test.”
What a Character! New Research Method Simplifies the Process of Character Animation
29 September 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Real-Time
This new research method, presented at SIGGRAPH 2022 Real-Time Live!, simplifies the process of character animation.
Real-Time Live! Wows the Crowd, Virtually and in Vancouver
12 August 2022 • by SIGGRAPH ConferencesConferences, Real-Time
Real-Time Live! returned to the SIGGRAPH stage with just as many puns and exhilarating demos as ever before.
An Innovative Way to Create and Control Sounds
2 August 2022 • by SIGGRAPH ConferencesConferences, Real-Time
The Hyper Drumhead is a novel digital musical instrument that allows for the visualization and manipulation of 2D sound waves in real time. SIGGRAPH 2022 participants will see it in action.
Real World vs. AR-based Environments
26 May 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Interactive Techniques, Real-Time, Research, Technical Papers
In this Technical Papers preview, learn how a team from George Mason University has developed real-world AR environments.
From Neural Volumes to Volumetric Primitives
13 December 2021 • by SIGGRAPH ConferencesConferences, Real-Time, Research
SIGGRAPH sits down with Stephen Lombardi, research scientist at Facebook Reality Labs, to talk about his team’s SIGGRAPH 2021 Technical Paper, “Mixture of Volumetric Primitives for Efficient Neural Rendering”.
‘I am AI’ Seeks to Make Video Conferencing Better
12 October 2021 • by SIGGRAPH ConferencesAwards, Conferences, Industry Leaders, Real-Time
Learn more about NVIDIA’s “I am AI”, a new deep learning-based system that allows anyone to synthesize animated digital avatars for video conferencing.
SIGGRAPH Spotlight: Episode 48 – Seeing the Circus in Real Time
17 September 2021 • by SIGGRAPH ConferencesConferences, Real-Time, Virtual Reality
For the latest episode of SIGGRAPH Spotlight, SIGGRAPH 2021 Real-Time Live! Chair Christopher Evans connects with 2021 Audience Choice award winners Athomas Goldberg and Samuel Tétreault.
Real-time Shines on a Global Scale at SIGGRAPH 2021
11 August 2021 • by SIGGRAPH ConferencesConferences, Real-Time
Can’t get enough of real-time tech? Check out this recap of the SIGGRAPH 2021 Real-Time Live! event, a fan-favorite among conference participants.
Real-time, AI-enhanced Storytelling for Motor Racing Sports
26 February 2021 • by SIGGRAPH ConferencesConferences, Real-Time
Discover how SIGGRAPH 2020 Real-Time Live! demonstration “Chroma Tools: AI-enhanced storytelling for motor racing sports” came together.
AI Avatars, Virtual Assistants, and Deepfakes: A Real-Time Look
28 January 2021 • by SIGGRAPH ConferencesConferences, Real-Time, Research
Hao Li shares the process of developing AI avatars and virtual assistants, emerging trends in the deepfakes space, and his advice for those planning to submit to a future SIGGRAPH conference.