Researchers from University of Pennsylvania discuss SIGGRAPH 2020 Technical Paper “AnisoMPM: Animating Anisotropic Damage Mechanics”.
ACM SIGGRAPH Blog
Category
Animation
Honoring History Through Immersive Technology in ‘The Book of Distance’
18 June 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Virtual Reality
Blending family archives and VR technology, “The Book of Distance” takes audiences through one man’s journey using spectacular storytelling.
Stay Inspired: Virtual VFX With SIGGRAPH Now
26 May 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production, Visual Effects
Continue your online education with the SIGGRAPH Now lessons that explore the visual effects of “War for the Planet of the Apes,” “Coco,” and “Ralph Breaks the Internet.”
‘Homeostasis’ and Human Interference
30 April 2020 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Data, Design, Graphics, Interactive Techniques, Visual Effects
In SIGGRAPH 2020 Art Gallery selection, “Homeostasis,” Emil Polyak uses complex coding and development to narrate the human impact on climate change, as told by data.
SIGGRAPH Spotlight: Episode 34 – Computer Animation Today
24 April 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders
SIGGRAPH 2020 Computer Animation Festival Electronic Theater Director Munkhtsetseg Nandigjav sits down with members of her jury to discuss modern computer graphics in an all-new episode of the SIGGRAPH Spotlight podcast.
The Impact of Sound on Surroundings
21 April 2020 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Design, Interactive Techniques, Virtual Reality
Victoria Vesna explores the process and challenges for her SIGGRAPH 2019 installation, “Noise Aquarium,” and how artists and researchers can pivot their work to adjust to COVID-19.
The 2019 ACM Turing Award: Celebrating SIGGRAPH and Computer Graphics Achievements
2 April 2020 • by Theresa-Marie RhyneACM SIGGRAPH, Animation, Industry Leaders
On the heels of receiving 2019 ACM A.M. Turing Award honors, the computer graphics community reflects on pioneers Ed Catmull and Pat Hanrahan.
Creating the Killer Content in ‘Mortal Kombat 11’
5 March 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Gaming, Visual Effects
The team behind “Mortal Kombat 11” discusses how they developed the high fidelity cached simulations and other groundbreaking gaming elements.
Breaking Down ‘Inside Hurricane Maria in 360 Degrees’
27 February 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Virtual Reality
The “Inside Hurricane Maria in 360 Degrees” visualization team breaks down the SIGGRAPH 2019 VR Theater experience.
SIGGRAPH Spotlight: Episode 32 – Celebrating Black History Month
14 February 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Industry Leaders, Production, Virtual Reality
On an all-new episode of SIGGRAPH Spotlight, we celebrate Black History Month with creators Everett Downing Jr., Sidney Clifton, and Roger Ross Williams.
Breaking Down a Scene in BUCK’s ‘Invention of Together’ Tinder Ad
13 February 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Graphics, Production
BUCK, the team responsible for Tinder’s “Invention of Together” ad and a past Computer Animation Festival contributor, breaks down the animation behind a scene from the project.
The Making of Jérémy Clapin’s ‘I Lost My Body’
4 February 2020 • by SIGGRAPH ConferencesAnimation, Film, Production
Producer Marc du Pontavice and Director Jérémy Clapin, of Netflix’s “I Lost My Body,” share stories from the making of the Oscar-nominated animated film.