ACM SIGGRAPH Blog

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Animation

LAIKA’s Steve Emerson Talks Career and ‘Kubo’

LAIKA’s Steve Emerson Talks Career and ‘Kubo’

Awards buzz is brewing and "Kubo and the Two Strings" has now grossed nearly $70 million worldwide. What was the production process for the film like? Peak into the mind of VFX Supervisor Steve Emerson, who recently sat down with us to discuss both the film and...

Jury’s Choice: The Making of ‘Cosmos Laundromat’

Jury’s Choice: The Making of ‘Cosmos Laundromat’

© Blender Foundation | gooseberry.blender.org SIGGRAPH 2016 Computer Animation Festival Jury's Choice winner "Cosmos Laundromat – First Cycle" — originally code-named "Project Gooseberry" by its Blender team — is one of the most unique projects the festival has seen....

Google and Facebook at SIGGRAPH Asia 2016

Google and Facebook at SIGGRAPH Asia 2016

Photos: Brian Cabral, Director of Engineering at Facebook (l); Paul Debevec, Senior Staff Engineer at Google VR (r) SIGGRAPH Asia 2016 promises to be a thrilling experience for attendees, who will witness the latest advancements in hardware, software and services at...

Behind ‘Borrowed Time’

Behind ‘Borrowed Time’

This summer, the 43rd annual SIGGRAPH Computer Animation Festival awarded the animated short "Borrowed Time" its prestigious "Best of Show" award. As the end-of-year awards season approaches, our team sat down with the film's directors to learn more about their...

‘Finding Dory’ Production Facts You May Not Know

‘Finding Dory’ Production Facts You May Not Know

This summer, SIGGRAPH 2016's Production Sessions program brought in some big names to help attendees peek into the minds behind major studio productions, including the brilliant team for Disney•Pixar's "Finding Dory." Pixar Animation Studios brought along a massive...

Bogotá ACM SIGGRAPH 2016

Bogotá ACM SIGGRAPH 2016

en español aquí Bogotá ACM SIGGRAPH has become one of the largest animation and visual effects (VFX) events in Latin America, counting more than 6,000 registered attendees in 2015 alone. Over the past six years, with support from the Ministry of Communications...

SIGGRAPH 2016: A Recap

SIGGRAPH 2016: A Recap

photo credit: Jim Hagarty Photography SIGGRAPH 2016 has concluded its 43rd annual event with strong attendance from around the world. With the tagline "Render the Possibilities," SIGGRAPH 2016 was held at the Anaheim Convention Center, 24 - 28 July 2016. Taking over...

SIGGRAPH 2016: Tips for First-Time Attendees

SIGGRAPH 2016: Tips for First-Time Attendees

photo credit: "Submergence," courtesy of Anthony Rowe, Gaz Bushell, Liam Birtles, Chris Bennewith, Oliver Brown - Squidsoup Whether you're in animation, research, production development, fine arts and design, or games, SIGGRAPH 2016 has something for everyone. The...

A Festival for the World: Innovative Animation at SIGGRAPH 2016

A Festival for the World: Innovative Animation at SIGGRAPH 2016

Cosmos Laundromat © 2016 Blender Foundation When it comes to SIGGRAPH's Computer Animation Festival, there's always more than meets the eye. The leading annual festival for the world’s most innovative, accomplished, and amazing digital film and video creators, the...

#SIGGRAPHchat – Women in Computer Graphics

#SIGGRAPHchat – Women in Computer Graphics

Join SIGGRAPH for our next Twitter chat on Wednesday, 22 June, at 2 pm PT. Once again, we'll use the #SIGGRAPHchat hashtag. Our topic this month will be Women in CG. Women are still a minority in many areas of computer graphics, games, and interactive technologies....

Highlights: SIGGRAPH 2016 Courses

Highlights: SIGGRAPH 2016 Courses

Image credit: Geometric and Discrete Path Planning for Interactive Virtual Worlds © 2016  Marcelo Kallmann, University of California, Merced; Mubbasir Kapadia, Rutgers University SIGGRAPH 2016 attendees can expect to discover the computer graphics and interactive...