© Blender Foundation | gooseberry.blender.org SIGGRAPH 2016 Computer Animation Festival Jury's Choice winner "Cosmos Laundromat – First Cycle" — originally code-named "Project Gooseberry" by its Blender team — is one of the most unique projects the festival has seen....
ACM SIGGRAPH Blog
Category
Animation
Google and Facebook at SIGGRAPH Asia 2016
10 November 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Emerging Technologies, Virtual Reality, Visual Effects
Photos: Brian Cabral, Director of Engineering at Facebook (l); Paul Debevec, Senior Staff Engineer at Google VR (r) SIGGRAPH Asia 2016 promises to be a thrilling experience for attendees, who will witness the latest advancements in hardware, software and services at...
Behind ‘Borrowed Time’
8 November 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders
This summer, the 43rd annual SIGGRAPH Computer Animation Festival awarded the animated short "Borrowed Time" its prestigious "Best of Show" award. As the end-of-year awards season approaches, our team sat down with the film's directors to learn more about their...
‘Finding Dory’ Production Facts You May Not Know
11 October 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Film
This summer, SIGGRAPH 2016's Production Sessions program brought in some big names to help attendees peek into the minds behind major studio productions, including the brilliant team for Disney•Pixar's "Finding Dory." Pixar Animation Studios brought along a massive...
Bogotá ACM SIGGRAPH 2016
29 September 2016 • by ACM SIGGRAPHACM SIGGRAPH, Animation, Conferences, Production, Visual Effects
en español aquí Bogotá ACM SIGGRAPH has become one of the largest animation and visual effects (VFX) events in Latin America, counting more than 6,000 registered attendees in 2015 alone. Over the past six years, with support from the Ministry of Communications...
SIGGRAPH 2016: A Recap
29 July 2016 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Emerging Technologies, Gaming, Graphics, Interactive Techniques, Mobile, Production, Research, Virtual Reality
photo credit: Jim Hagarty Photography SIGGRAPH 2016 has concluded its 43rd annual event with strong attendance from around the world. With the tagline "Render the Possibilities," SIGGRAPH 2016 was held at the Anaheim Convention Center, 24 - 28 July 2016. Taking over...
Wordless Wednesday: SIGGRAPH 2016 in Pictures
27 July 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Conferences, Design, Education, Emerging Technologies, Film, Gaming, Graphics, Production, Real-Time, Research, Simulation, Students, Virtual Reality, Visual Effects
With special thanks to photographers John Fujii and Jim Hagarty Photography as well as the efforts of Student Volunteers. [gallery...
SIGGRAPH 2016: Tips for First-Time Attendees
21 July 2016 • by SIGGRAPH ConferencesAnimation, Art, Augmented Reality, Conferences, Film, Virtual Reality, Visual Effects
photo credit: "Submergence," courtesy of Anthony Rowe, Gaz Bushell, Liam Birtles, Chris Bennewith, Oliver Brown - Squidsoup Whether you're in animation, research, production development, fine arts and design, or games, SIGGRAPH 2016 has something for everyone. The...
A Festival for the World: Innovative Animation at SIGGRAPH 2016
7 July 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Visual Effects
Cosmos Laundromat © 2016 Blender Foundation When it comes to SIGGRAPH's Computer Animation Festival, there's always more than meets the eye. The leading annual festival for the world’s most innovative, accomplished, and amazing digital film and video creators, the...
#SIGGRAPHchat – Women in Computer Graphics
16 June 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Graphics, Visual Effects
Join SIGGRAPH for our next Twitter chat on Wednesday, 22 June, at 2 pm PT. Once again, we'll use the #SIGGRAPHchat hashtag. Our topic this month will be Women in CG. Women are still a minority in many areas of computer graphics, games, and interactive technologies....
Highlights: SIGGRAPH 2016 Courses
9 June 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Graphics, Virtual Reality
Image credit: Geometric and Discrete Path Planning for Interactive Virtual Worlds © 2016 Marcelo Kallmann, University of California, Merced; Mubbasir Kapadia, Rutgers University SIGGRAPH 2016 attendees can expect to discover the computer graphics and interactive...
Digital Arts Community (DAC)
26 May 2016 • by Barb HelferAnimation, Art, Design, Emerging Technologies
Image credit: The Art of Strange Attractors © Robert J. Krawczyk I recently had the chance to talk with Cynthia Beth Rubin about her role as the Chair for the Digital Arts Community (DAC). She feels her job, as well as her committee’s role, is to encourage and...