Developers Paulina Escalante Campbell and Natalia Garcia Torres share the story behind and impact of their AR app, “Aire,” presented at SIGGRAPH 2019.
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SIGGRAPH Conferences
Find Something That Keeps You Going: Catch Up With the 2019 Graduate Student Research Winner
26 September 2019 • by SIGGRAPH ConferencesConferences, Research
Sai Ganesh Subramanian shares how he developed “Delaunay Lofts,” the winning graduate project at the 2019 ACM Student Research Competition.
‘Privacy is Hard,’ a Look at the Ethical Implications of Mixed Reality
25 September 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Interactive Techniques, Virtual Reality
A recap of the SIGGRAPH 2019 Panel, “The Ethical and Privacy Implications of Mixed Reality.”
Emmys Are Coming: Sending Off ‘Game of Thrones’ With Honors
20 September 2019 • by SIGGRAPH ConferencesConferences, Production, Visual Effects
Ahead of the 2019 Emmy Awards, catch our exclusive interview with panelists from the SIGGRAPH 2019 Production Session “For the Throne – The Making of ‘Game of Thrones’: Season 8.”
Seeing the Unseeable — Imaging a Black Hole with Katie Bouman
19 September 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders, Research
A recap of Caltech’s Katie Bouman’s presentation “Imaging a Black Hole With the Event Horizon Telescope” at SIGGRAPH 2019.
How Baobab’s ‘Bonfire’ Used AI to Make You, the Viewer, Matter
16 September 2019 • by SIGGRAPH ConferencesAwards, Conferences, Film, Industry Leaders, Virtual Reality
Learn how award-winning interactive VR/AR animation studio, Baobab Studios, created its latest, most impressive project to date, “Bonfire.”
How Jerome Solomon Found a Home at SIGGRAPH
10 September 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders
A 17-year industry vet, Jerome Solomon shares what it is about SIGGRAPH that keeps him coming back for more.
An Emotional ‘Final Chapter’
5 September 2019 • by SIGGRAPH ConferencesConferences
Learn more about SIGGRAPH 2019 Computer Animation Festival Audience Choice award winner “Mayday – Final Chapter” from Taiwan’s Grass Jelly Studio.
Using AI to Generate Images, the GauGAN Journey
29 August 2019 • by SIGGRAPH ConferencesConferences, Real-Time
NVIDIA Research shares the steps it took to develop the deep learning-based, real-time image generating tool, GauGAN.
Celebrating 40+ Years of Coding Human Expressions
27 August 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Interactive Techniques, Real-Time
This SIGGRAPH 2019 Panel celebrates FACS and its power to make computer graphics and interactive techniques more impactful than ever before.
SIGGRAPH Spotlight: Episode 27 – Live From SIGGRAPH 2019 With NASA
23 August 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Data
Image credit: NASA Scientific Visualization Studio; Headshots from left to right:Ernie Wright, Cindy Starr, Kel Elkins, Greg Shirah, and Kristy Pron In the latest episode of SIGGRAPH Spotlight, the team brings you live to a discussion from SIGGRAPH 2019 that features...
25 Stories You Might Have Missed From SIGGRAPH 2019
8 August 2019 • by SIGGRAPH ConferencesAnimation, Art, Awards, Business, Conferences, Emerging Technologies, Film, Gaming, Graphics, Hardware, Interactive Techniques, Production, Real-Time, Research, Virtual Reality, Visual Effects
Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.











