“Twenty Something” Director Aphton Corbin shares more about the project, which premieres today as part of the SIGGRAPH 2021 Electronic Theater and launches on Disney+ on 10 September.
ACM SIGGRAPH Blog
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Production
SIGGRAPH Spotlight: Episode 45 – Animating With Purpose
9 July 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
In this episode of the SIGGRAPH Spotlight podcast, SIGGRAPH 2021 Computer Animation Festival Director Mark Elendt is joined by directors Taz Tron Delix, Kayu Leung, and Simone Giampaolo to discuss using animation to tell impactful stories.
Production 101: Get to Know These Just-announced SIGGRAPH 2021 Featured Speakers
7 July 2021 • by SIGGRAPH ConferencesConferences, Industry Leaders, Production
Get to know the just-announced second wave of SIGGRAPH 2021 Featured Speakers, which includes Sergio Pablos, Amy Hennig, and Ed Catmull and Pat Hanrahan.
Dimension’s Jim Geduldick Shares Virtual Production Trends, Tips
18 May 2021 • by SIGGRAPH ConferencesConferences, Film, Production, Visual Effects
SIGGRAPH sits down with Dimension’s Jim Geduldick to learn more about how virtual production has evolved over the past year.
Production Perseveres Amid the COVID-19 Pandemic
14 January 2021 • by SIGGRAPH ConferencesBusiness, Conferences, Film, Production
Hear from the discussion leaders of SIGGRAPH 2020’s “Overcoming production hurdles in CG industry in the age of social distancing” session and discover their thoughts on filmmaking during a pandemic.
SIGGRAPH Spotlight: Episode 40 – Virtual Production
8 January 2021 • by SIGGRAPH ConferencesConferences, Film, Production, Visual Effects
In this all-new episode of SIGGRAPH Spotlight, experts tackle virtual production and how the COVID-19 pandemic has catapulted innovation.
A Behind-the-Scenes Look at the Heart and ‘Soul’ of Pixar’s Latest Feature
29 December 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
Pixar’s Michael Fong and Bill Watral share how they created the characters of “Soul,” the contrast between the settings of New York City and the astral world of the Great Beyond, the most impactful scenes, and what it was like to wrap a film while working remotely during the pandemic.
SIGGRAPH Spotlight: Episode 39 – Deepfakes
18 December 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Production, Research, Technical Papers
For the latest episode of SIGGRAPH Spotlight, experts tackle the history of deepfake technology through how deepfakes are being used today.
Stem Cell Science and Story Synergy
24 November 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Production
Artistic Director Alan Smith discusses the blend of science and art behind SIGGRAPH 2020 Electronic Theater selection, “Stem Cells: The Heroes in Crohn’s Perianal Fistula Treatment.”
Baobab’s Latest VR Feature, ‘Baba Yaga’ Uses Hand Tracking to Improve Interactivity
20 October 2020 • by SIGGRAPH ConferencesConferences, Film, Production, Virtual Reality
“Baba Yaga” creators and storytellers Larry Cutler, Eric Darnell, Nathanial Dirksen, Justin Fischer, and Amy Tucker of Baobab Studios discuss the technology behind the project.
Continuing the Conversation on the State of the Art of CG in Advertising
11 September 2020 • by SIGGRAPH ConferencesArt, Conferences, Film, Gaming, Graphics, Production, Visual Effects
We sit down with the panelists from “More with Less: The State of the Art of CG In Advertising” to continue the conversation and expand on questions from the audience during SIGGRAPH 2020.
SIGGRAPH Spotlight: Episode 38 – Game On
9 September 2020 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Design, Gaming, Graphics, Production, Research, Visual Effects
Top row, left to right: Arthur Brussee, Daniel Cornel, Carlos Gonzalez-OchoaBottom row, left to right: Neal Kaviratna, Artem Kovalovs Thinking Beyond the Latest in Game Technology In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 and SIGGRAPH 2021 Games Chair...