Sebastian Starke takes a deep dive into “DeepPhase: Periodic Autoencoders for Learning Motion Phase Manifolds,” a SIGGRAPH 2022 Technical Papers Best Paper awardee.
ACM SIGGRAPH Blog
Tag
Technical Papers
SIGGRAPH 2022 Technical Papers Awards: Best Papers and Honorable Mentions
6 July 2022 • by SIGGRAPH ConferencesConferences, Research
Celebrate the Technical Papers award winners and honorable mentions to get a taste of what to expect during SIGGRAPH 2022.
Environmental Modeling Research With Sören Pirk
7 June 2022 • by SIGGRAPH ConferencesConferences, Research
Longtime SIGGRAPH contributor and participant Sören Pirk, senior research scientist at Adobe, shares his conference stories and research interests, which include visual computing, machine learning, and environmental modeling.
Real World vs. AR-based Environments
26 May 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Interactive Techniques, Real-Time, Research, Technical Papers
In this Technical Papers preview, learn how a team from George Mason University has developed real-world AR environments.
SIGGRAPH Spotlight: Episode 52 – Emotions in VR
18 February 2022 • by SIGGRAPH ConferencesConferences, Research, Virtual Reality
Niloy Mitra and Michael Gaebler discuss the effect of virtual reality on emotion as well as VR research trends on the horizon.
Where Does Your Research Fit?
20 January 2022 • by SIGGRAPH ConferencesConferences, Research
This article offers an overview to help you understand which research fits in which program at SIGGRAPH. May the (submission) odds be ever in your favor!
SIGGRAPH Over Coffee Roundup, Part 1
11 January 2022 • by SIGGRAPH ConferencesConferences, Industry Leaders
SIGGRAPH Over Coffee is a monthly Instagram Live series that peels back the curtain on both volunteering with SIGGRAPH and careers in computer graphics and interactive techniques.
Our Top 10 Most-read Blogs of 2021
30 December 2021 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Industry Leaders
ACM SIGGRAPH Blog editors reflect on the year’s most-read stories. Thanks for another great year, readers!
From Neural Volumes to Volumetric Primitives
13 December 2021 • by SIGGRAPH ConferencesConferences, Real-Time, Research
SIGGRAPH sits down with Stephen Lombardi, research scientist at Facebook Reality Labs, to talk about his team’s SIGGRAPH 2021 Technical Paper, “Mixture of Volumetric Primitives for Efficient Neural Rendering”.
How ChoreoMaster Combines Cutting-edge AI and Graphics Technologies
29 September 2021 • by SIGGRAPH ConferencesConferences, Gaming, Research
Dance into ChoreoMaster, the latest research project from NetEase Games AI Lab which offers a production-ready dance motion synthesis system.
Advancing Research in Adversarial Imitation Learning
27 May 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Research
Dive into the AI techniques this SIGGRAPH 2021 Technical Papers research team took to their adversarial imitation learning approach for animation.
ConeTilt and the Future of VR Hardware
22 December 2020 • by SIGGRAPH ConferencesConferences, Research, Technical Papers
Go behind the research of SIGGRAPH 2020’s “Towards Occlusion-aware Multifocal Displays”, which introduces a novel ConeTilt method for VR display.