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ACM SIGGRAPH Blog
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Science
Stem Cell Science and Story Synergy
24 November 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Production
Artistic Director Alan Smith discusses the blend of science and art behind SIGGRAPH 2020 Electronic Theater selection, “Stem Cells: The Heroes in Crohn’s Perianal Fistula Treatment.”
Holiday Gift Guide: Kid Friendly Ideas for STEM/STEAM Students
13 December 2018 • by SIGGRAPH ConferencesArt, Conferences, Education, Industry Leaders, Students
photo by Andreas Psaltis © 2018 ACM SIGGRAPH Happy holidays! Each season, we give gifts for a variety of reasons, but beneath those lies a common thread: We care for the recipient and want them to enjoy the gift in their own unique way. If you, like us, think...
SIGGRAPH Spotlight: Episode 6 – Pixar’s Ed Catmull and Tony DeRose
27 October 2017 • by SIGGRAPH ConferencesConferences, Industry Leaders, Interactive Techniques, Research
This week on SIGGRAPH Spotlight, SIGGRAPH 2018 Technical Papers Chair Mathieu Desbrun is joined by Ed Catmull (co-founder, Pixar Animation Studios; president, Pixar and Walt Disney Animation Studios) and Tony DeRose (senior scientist, Pixar Animation Studios) to talk...
Behind the Research: SIGGRAPH Posters
8 June 2017 • by SIGGRAPH ConferencesResearch, Students
In partnership with Microsoft, the ACM Student Research Competition — presented annually at the North American SIGGRAPH conference — is a unique forum for undergraduate and graduate students to present their original research before a panel of judges and attendees....
What to Expect at SIGGRAPH 2015
16 April 2015 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Industry Leaders
SIGGRAPH 2015 is fast approaching and we want you to be ready, so we sat down with Conference Chair Marc J. Barr to learn what has inspired the planning process for what promises to be a true "Xroads" for technological thinkers. Tell us about the “aha” moment when you...
SIGGRAPH Day 3: More Sizzle Less Sleep
24 July 2013 • by SIGGRAPH ConferencesAnimation, Art, Graphics, Interactive Techniques
Join the Scoop team as they take you on a brief recap of all the content, activities, and action at day 3 of SIGGRAPH 2013 in Anaheim. From morning to mechanical bull for sale night, there is nothing like a full day at SIGGRAPH.
Check Out SIGGRAPH 2013 Posters and New Poster Videos
23 July 2013 • by SIGGRAPH ConferencesGraphics, Interactive Techniques, Mobile, Research
SIGGRAPH 2013 Posters Coordinator Kurt Luther provides a high-level overview of the Posters Program. Posters are a convenient method for presenting in-progress research, student projects, and late-breaking work. Poster topics range from applications of computer...
SIGGRAPH 2012 Conference Chair Rebecca Strzelec’s Vision Behind S2012
9 August 2012 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders
Hear from SIGGRAPH 2012 Conference Chair Rebecca Strzelec from Penn State Altoona who discusses her vision behind this year's conference and exhibition at the 2012 Media Briefing on Tuesday morning.
SIGGRAPH 2012 Selects Jane McGonigal as Keynote Speaker
13 June 2012 • by ACM SIGGRAPHArt, Gaming, Industry Leaders, Interactive Techniques, Research
SIGGRAPH announces the selection of Jane McGonigal, director of game research and development at the Institute for the Future (IFTF), as keynote speaker at SIGGRAPH 2012, the 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques,...
Emerging Technologies Video Now Live
9 June 2010 • by ACM SIGGRAPHUncategorized
Recently, SIGGRAPH 2010 posted inflatable slide the Emerging Technologies preview video. It has already created quite a buzz online. Click here to review. Contact brian_ban@siggraph.org for still images or more details.
Disney Research Unveils Technology Competition to Focus on Youth Education at SIGGRAPH 2010
14 April 2010 • by ACM SIGGRAPHUncategorized
(Chicago, IL) – ACM SIGGRAPH announces the launch of the Learning Challenge at SIGGRAPH 2010 – an open competition sponsored by Disney Research with the goal of finding new and creative ways to use technology to make learning fun for children. Based on the principle...