Real-time, Ray Tracing, and Level Ex
Discover how the Level Ex team uses game expertise, the mobile GPU, and ray tracing to create video games for medical professionals.
Discover how the Level Ex team uses game expertise, the mobile GPU, and ray tracing to create video games for medical professionals.
The team behind “Mortal Kombat 11” discusses how they developed the high fidelity cached simulations and other groundbreaking gaming elements.
Our editors reflect on a banner year of stories with a roundup of 2019’s “most read” news from the ACM SIGGRAPH Blog.
Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
A recap of Caltech’s Katie Bouman’s presentation “Imaging a Black Hole With the Event Horizon Telescope” at SIGGRAPH 2019.
Real-time ray-tracing promises to bring new levels of realism to in-game graphics. Image source: Underwriter Labs. Ray tracing, as experts know, is a simple algorithm that can totally consume a processor. But how much a given processor is consumed is … Continued
photo by Jim Hagarty © 2018 ACM SIGGRAPH Our recent trip to Vancouver yielded a wealth of new ideas, new experiences, and new innovations. …And plenty of writers were there to capture it! We hope you enjoy this roundup of … Continued
“Reflections” © 2018 Epic Games, Inc. All rights reserved. Real-Time Live! is the highly anticipated showcase of real-time graphics — live and on stage at SIGGRAPH 2018! One of the projects that will be presented and deconstructed by its creators in … Continued