This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Gracie Arenas Strittmatter is a long-time volunteer with ACM SIGGRAPH and SIGGRAPH conferences and was the 2013 SIGGRAPH Student Volunteers Chair. She is currently part of the...
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Meet Alain Chesnais
25 August 2016 • by ACM SIGGRAPHACM SIGGRAPH, Industry Leaders, Research
photo: Alain Chesnais (center) with LEGO Alain and friends This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Alain Chesnais is a long-time volunteer with SIGGRAPH and SIGGRAPH conferences. He was this year’s ACM SIGGRAPH’s...
Real-Time Wow
28 July 2016 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Real-Time, Virtual Reality
“Anything can happen … and it probably will,” opened SIGGRAPH 2016’s Real-Time Live! Chair, Pol Jeremias of Pixar Animation Studios, preparing the audience for a program anticipated to go above and beyond expectations. Jeremias welcomed attendees after the first...
Meet Juan Miguel de Joya
31 March 2016 • by ACM SIGGRAPHACM SIGGRAPH, Conferences, Gaming
photo: Juan Miguel de Joya (r) with Paulo Machado (l) and a student volunteer at SIGGRAPH 2015. This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Juan Miguel de Joya is a member of the SIGGRAPH 2016 Games Committee. He was also the Poster's...
VR: Where Everything Is New, Or Old, Or Both!
17 March 2016 • by ACM SIGGRAPHACM SIGGRAPH, Conferences, Emerging Technologies, Interactive Techniques, Virtual Reality
ACM guest blogger and Research Vice President at Gartner and self-proclaimed SIGGRAPH junkie Brian Blau shares his POV on the evolution of Virtual Reality and its intersection with SIGGRAPH conferences over the years. I’ll admit it straight away, I’m a SIGGRAPH junkie...
This is the Narrative: Games at the Crossroads of Art and Tech
15 March 2016 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Gaming, Real-Time, Virtual Reality
Image credit: “The Order: 1886” courtesy of Ready at Dawn SIGGRAPH 2016 Games Committee Member Juan Miguel de Joya shares his perspective on the hottest trends in games and the future of game development. To catch up with him and fellow developers during SIGGRAPH...
5 Tips for Creating a Winning Character Design
10 March 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Graphics
This year, the “Spirit of SIGGRAPH” is in your hands. SIGGRAPH 2016 has invited artists and innovators to create a character design that embodies the synergy of the conference and reflects the energetic and inventive spirit present in the fields of computer graphics...
Inside the Minds Behind ‘Inside Out’
16 February 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders
"Inside Out" is the fifteenth feature film from Pixar Animation Studios and the third film by director Pete Docter. On Tuesday, 11 August 2015, a panel of the brilliant team behind the film came together to share with SIGGRAPH 2015 what it was like to make the...
Coming Soon to a Virtual Environment Near You
13 January 2016 • by SIGGRAPH ConferencesConferences, Virtual Reality
Image: Real Virtuality: Immersive Explorer. Courtesy of Sylvain Chagué, Fondation Artanim; Bart Kevelham, Fondation Artanim VR Village Chair Denise Quesnel shares her take of the evolution of virtual reality, from curiosity to commercial viability. The VR Village at...
Star Wars: A Look Back with ILM Veteran Jeff Light
16 December 2015 • by SIGGRAPH ConferencesFilm, Industry Leaders, Production, Visual Effects
Photo credit / source: www.movpins.com It had been a long time since the last Star Wars movie when George Lucas came back to Industrial Light & Magic (ILM). He came back after "Jurassic Park" showed him what could be done in terms of the environment in the...
Are Computer Graphics Always the Answer?
3 December 2015 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Visual Effects
Photo credit: Industrial Light & Magic workers stage the Battle of Hoth for "Star Wars Episode V: The Empire Strikes Back." Courtesy of ILM This post was originally published on the ACM SIGGRAPH News blog in January 2015. With the highly anticipated release of...
Comic Strip to Feature Film: Behind ‘The Peanuts Movie’
29 October 2015 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
A team of over 500 people at Blue Sky Studios tirelessly worked to bring the classic Charles M. Schulz comic strip to life in its new, feature-length film: "The Peanuts Movie." The day they made the big announcement that we were doing the project, we were really...











