A Day Dedicated to Educators
8 August 2022 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Data, Design, Education, Graphics, Industry Leaders, Interactive Techniques, Research, Students
The inaugural SIGGRAPH 2022 Educator’s Day aimed to shape the next generation of students by providing hands-on learning opportunities for educators.
SIGGRAPH Over Coffee Roundup, Part 3
4 August 2022 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Conferences, Design, Graphics, Industry Leaders, Interactive Techniques, Research, Simulation, Virtual Reality, Visual Effects
SIGGRAPH Over Coffee officially concludes. Check out the April through July sessions of our monthly Instagram Live series and dive into their fascinating careers.
A Sustainable Future for the Film Industry
3 August 2022 • by SIGGRAPH ConferencesConferences, Sponsored Content, Visual Effects
The research and development department at Animationsinstitut at Filmakademie Baden-Wuerttemberg rose to the challenge and compared two VFX projects in regard to their emission. Find out more about the study and its results.
An Innovative Way to Create and Control Sounds
2 August 2022 • by SIGGRAPH ConferencesConferences, Real-Time
The Hyper Drumhead is a novel digital musical instrument that allows for the visualization and manipulation of 2D sound waves in real time. SIGGRAPH 2022 participants will see it in action.
Texturing in Mari: An Artist’s Path to Storytelling
29 July 2022 • by SIGGRAPH ConferencesConferences, Sponsored Content, Students
Foundry sits down with Charli Holt to discuss how texturing plays a vital role in storytelling and why Mari is the perfect tool for students trying to break into the industry.
Creator of TV Show’s Title Sequence Hopes You Feel Uncomfortable
28 July 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Graphics, Visual Effects
Oliver Latta’s 3D motion design and animation for the title sequence of “Severance” on AppleTV+ forces viewers to leave their comfort zones.
Transforming the Toy Industry
26 July 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences
The team from GraphicsMiner provides a new solution to the toy industry, which is eco-friendly and user-friendly.
Exploring Collaborative Drawing and Creative AI
21 July 2022 • by SIGGRAPH ConferencesArt, Conferences, Research
This project trains a generative adversarial network (GAN) to produce children’s drawings. It explicitly juxtaposes human creativity (the thousands of children’s drawings) with machine creativity (the GAN).
A Journey That Will Melt Even The Coldest of Hearts
19 July 2022 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Film, Virtual Reality, Visual Effects
“Glimpse” is a sometimes safe, sometimes funny VR journey that will bring you on an emotional trip right to the heart of a relationship.
Creating Stylized Garments for Pixel With Marvelous Designer
13 July 2022 • by SIGGRAPH ConferencesConferences, Sponsored Content, Students
Learn how Marvelous Designer can be used to create garments for stylized characters, including Pixel.
Assistive Technology Enters the Classroom With Holographic Sign Language Interpreters
12 July 2022 • by SIGGRAPH ConferencesAdaptive Technology, Conferences
SIGGRAPH caught up with the team behind this assistive technology project to learn more about its development and how it contributes to the conversation around accessibility in the classroom.
Building Belonging: Elevating Women in CG and Animation at SIGGRAPH 2022
8 July 2022 • by SIGGRAPH ConferencesConferences
As part of Women of SIGGRAPH Conversations and in partnership with Women in Animation (WIA)’s Vancouver Chapter, this collaborative breakfast is an opportunity to empower yourself through professional development.