Photo courtesy John Fujii for SIGGRAPH 2017 SIGGRAPH 2017, the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques, has concluded in Los Angeles with over 16,500 attendees from around...
ACM SIGGRAPH Blog
Category
Interactive Techniques
SIGGRAPH 2017 News You Need to Know
2 August 2017 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Augmented Reality, Conferences, Interactive Techniques, Production, Real-Time, Virtual Reality, Visual Effects
With all of the chances to discover new research, learn new methods, or experience new technologies, it's highly likely you missed something that is worth a second look. Not to worry! Below is our mid-week round up of SIGGRAPH 2017 noteworthy stories from the heart of...
The Studio at SIGGRAPH 2017: Cyborg Self
25 July 2017 • by SIGGRAPH ConferencesConferences, Interactive Techniques
Prepare for a broad range of concepts related to the convergence of the physical body and evolving technologies at the SIGGRAPH 2017 Studio. The new technologies you will experience in the Studio will change how we use innovative devices to experience the world within...
SIGGRAPH 2017 is for Artists and Thinkers
6 June 2017 • by SIGGRAPH ConferencesArt, Conferences, Interactive Techniques, Research, Virtual Reality
SIGGRAPH is one of the premier events that showcases the cutting-edge research and innovation driving computer graphics and interactive techniques. The Art Gallery and Art Papers programs immerse attendees into unforgettable experiences that defy creative boundaries...
Regional Snapshot: Computer Graphics in China
27 April 2017 • by ACM SIGGRAPHACM SIGGRAPH, Animation, Graphics, Interactive Techniques, Production, Real-Time, Virtual Reality, Visual Effects
By Jessica Sommerville & Rick Xu For this Regional Snapshot post, we look into the trends and climate surrounding China’s computer graphics (CG) industry. We were fortunate to speak with a man known to many as “the father of the Chinese CG industry,” Raymond...
My Take on the Future of VR
31 January 2017 • by Denise QuesnelAugmented Reality, Conferences, Graphics, Industry Leaders, Interactive Techniques, Simulation, Virtual Reality
photo by John Fujii © 2015 ACM SIGGRAPH As I sat down to write this, I reflected on a story I wrote exactly one year ago for the ACM SIGGRAPH blog and how the state of virtual reality (VR) has evolved over the past 12 months. At this time last year, I was mainly...
SIGGRAPH 2016: A Recap
29 July 2016 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Emerging Technologies, Gaming, Graphics, Interactive Techniques, Mobile, Production, Research, Virtual Reality
photo credit: Jim Hagarty Photography SIGGRAPH 2016 has concluded its 43rd annual event with strong attendance from around the world. With the tagline "Render the Possibilities," SIGGRAPH 2016 was held at the Anaheim Convention Center, 24 - 28 July 2016. Taking over...
The Battle Begins: Play Feuding Cities at SIGGRAPH 2016
27 July 2016 • by SIGGRAPH ConferencesConferences, Gaming, Interactive Techniques, Mobile
Feuding Cities in the SIGGRAPH 2016 Studio offers attendees at SIGGRAPH 2016 an opportunity to compete in a physical and digital game throughout the conference week. Attendees join one of the two cities – Takal or Matusa – and create assets for a physical game,...
A Conversation with SIGGRAPH 2016 Conference Chair Mona Kasra
18 July 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Graphics, Interactive Techniques, Virtual Reality
We're less than one week from the SIGGRAPH 2016 conference. Get ready for all the inspiration ahead and read on to find out some things you may not know about this year's gathering. SIGGRAPH 2016 (S2016): The job of conference chair for SIGGRAPH is certainly a big...
Exhibits at SIGGRAPH 2016 – A Global Marketplace
5 July 2016 • by SIGGRAPH ConferencesConferences, Gaming, Graphics, Hardware, Interactive Techniques, Mobile, Software, Virtual Reality
The Exhibition at SIGGRAPH 2016 has attracted leading companies from around the world that showcase cutting edge innovations in computer graphics and interactive techniques. A truly global representation of exhibitors will be on hand 26-28 July in Anaheim to talk with...
Live! at SIGGRAPH 2016: An Interactive, Real-Time Extravaganza
30 June 2016 • by SIGGRAPH ConferencesGaming, Interactive Techniques, Real-Time, Virtual Reality
Adam © 2016 Unity Technologies SF The SIGGRAPH Real-Time Live! program is an event where attendees can both experience and celebrate outstanding recent achievements in interactive visuals. Each demonstration selected represents creators who are pushing the...
SIGGRAPH 2016 Technical Papers Preview
17 May 2016 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques, Research
© 2016 Cornell University, Columbia University, and Stanford University The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. The 2016 program includes both juried...