Autodesk and Intel Corp. are just two of many companies returning to SIGGRAPH in 2014. SIGGRAPH is delighted to share the current amazing caliber of exhibitors already committed to this year's event in Vancouver. Featuring both veteran and new partners, SIGGRAPH...
ACM SIGGRAPH Blog
Category
Gaming
SIGGRAPH Launches Free Program Offering Educational Videos to Computer Graphics Community
24 January 2014 • by ACM SIGGRAPHEducation, Gaming, Graphics, Industry Leaders, Interactive Techniques, Mobile
SIGGRAPH University provides a sampling of the content from the annual SIGGRAPH conference. The videos are available to the public at no cost through the ACM SIGGRAPH YouTube channel. All who watch the videos are encouraged to continue the educational experience by...
SIGGRAPH 2013 Exhibits Fast Forward Provides Quick Summary of Show Floor
16 July 2013 • by SIGGRAPH ConferencesAnimation, Gaming, Graphics, Interactive Techniques
Come to the Exhibits Fast Forward to hear from exhibitors before the show floor even opens. SIGGRAPH 2013 (21-25 July) at the Anaheim Convention Center in California will feature a new session: Exhibits Fast Forward, where attendees have the opportunity to hear a...
Q&A with Evan Hirsch, SIGGRAPH 2013 Business Symposium Chair
14 May 2013 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Interactive Techniques, Production
Following is a brief interview with Evan Hirsch, SIGGRAPH 2013 Business Symposium Chair from Engine Co. 4. Evan has served in various volunteer SIGGRAPH roles over the years and this year marks his 22nd consecutive SIGGRAPH. He has worked with industry leaders...
Interview with SIGGRAPH Keynote Speaker Jane McGonigal
9 August 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Industry Leaders, Interactive Techniques
Listen to Jane McGonigal discuss her thoughts and vision immediately after giving the SIGGRAPH 2012 keynote address in Los Angeles.
Important SIGGRAPH 2012 Reminders for Attendees
1 August 2012 • by SIGGRAPH ConferencesAnimation, Art, Gaming, Graphics, Interactive Techniques, Visual Effects
The SIGGRAPH 2012 Perfect Blend of Art & Science Starts 5 August 2012 Schedule Download the SIGGRAPH 2012 Locator for an advance preview of all SIGGRAPH 2012 onsite details, highlights and schedule information. A printed copy will be provided to all...
SIGGRAPH 2012 Game Industry Content Summary Guide
18 July 2012 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time
The following is a roundup of all content at SIGGRAPH 2012 originating from the game industry as compiled by Naty Hoffman, SIGGRAPH 2012 Games Chair and Technical Director for Activision. Introduction: This post lists all the content at SIGGRAPH 2012 originating from...
Q&A with SIGGRAPH 2012 Games Chair Naty Hoffman
17 July 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Naty Hoffman - the 2012 Games ChairFollowing is a brief conversation with Naty Hoffman, the SIGGRAPH 2012 Games Chair and Technical Director at Activision, regarding games and SIGGRAPH 2012. Please check back later this week for an article summarizing all the game...
SIGGRAPH 2012 Showcasing Advancements in Real-Time Graphics
11 July 2012 • by SIGGRAPH ConferencesAnimation, Gaming, Graphics, Industry Leaders, Interactive Techniques, Real-Time, Visual Effects
SIGGRAPH Real-Time Live! is the premiere showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. A series of 10 international jury-selected submissions will be presented in a fast-paced, 90-minute show of cutting-edge,...
Q&A with SIGGRAPH 2012 Real-Time Live! Chair – Jason RM Smith
2 July 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Industry Leaders, Interactive Techniques, Real-Time, Visual Effects
Jason RM Smith, SIGGRAPH RTL! Chair Following below is a brief conversation with Jason RM Smith, SIGGRAPH 2012 Real-Time Live! (RTL!) Chair and Digital Production Supervisor at LucasArts. Real-Time Live! is the premiere showcase for the latest trends and techniques...
SIGGRAPH 2012 Selects Jane McGonigal as Keynote Speaker
13 June 2012 • by ACM SIGGRAPHArt, Gaming, Industry Leaders, Interactive Techniques, Research
SIGGRAPH announces the selection of Jane McGonigal, director of game research and development at the Institute for the Future (IFTF), as keynote speaker at SIGGRAPH 2012, the 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques,...
Q&A with Ann McNamara, SIGGRAPH 2012 Courses Chair from Texas A&M University
6 June 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Interactive Techniques, Visual Effects
Following below is a brief conversation with Ann McNamara, SIGGRAPH 2012 Courses Chair and assistant professor in the Department of Visualization at Texas A&M University. Her research is in computer graphics and she is currently particularly focused on the...








