ACM SIGGRAPH Blog

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Emerging Technologies

SIGGRAPH 2016: A Recap

SIGGRAPH 2016: A Recap

photo credit: Jim Hagarty Photography SIGGRAPH 2016 has concluded its 43rd annual event with strong attendance from around the world. With the tagline "Render the Possibilities," SIGGRAPH 2016 was held at the Anaheim Convention Center, 24 - 28 July 2016. Taking over...

Dare to Do Mighty Things: Z. Nagin Cox at SIGGRAPH 2016

Dare to Do Mighty Things: Z. Nagin Cox at SIGGRAPH 2016

On day two of the SIGGRAPH 2016 conference, attendees — both physical and virtual — heard from Keynote and NASA Jet Propulsion Laboratory (NASA JPL) Spacecraft Operations Engineer Z. Nagin Cox who shared stories from her interplanetary robotic missions, including that...

The Studio at SIGGRAPH 2016: Explore the Virtual Made Physical

The Studio at SIGGRAPH 2016: Explore the Virtual Made Physical

The Studio at SIGGRAPH 2016 will explore altered reality, the virtual made physical, and creations that cross these spaces. Open every day of the conference (24–28 July in Anaheim, CA), the Studio gives attendees hands-on opportunities to create physical objects,...

Enjoy the Appiest of Hours at SIGGRAPH 2016

Enjoy the Appiest of Hours at SIGGRAPH 2016

Battle Z © 2016 Fangwei Lee, Realiteer Corp. Akshay Agarwal is the SIGGRAPH 2016 Appy Hour chair and sat down with us to share the latest developments. SIGGRAPH 2016 (S2016): What is Appy Hour? Akshay Agarwal (AA): Appy Hour is a program at SIGGRAPH 2016 where...

Digital Arts Community (DAC)

Digital Arts Community (DAC)

Image credit: The Art of Strange Attractors © Robert J. Krawczyk   I recently had the chance to talk with Cynthia Beth Rubin about her role as the Chair for the Digital Arts Community (DAC). She feels her job, as well as her committee’s role, is to encourage and...

VR: Where Everything Is New, Or Old, Or Both!

VR: Where Everything Is New, Or Old, Or Both!

ACM guest blogger and Research Vice President at Gartner and self-proclaimed SIGGRAPH junkie Brian Blau shares his POV on the evolution of Virtual Reality and its intersection with SIGGRAPH conferences over the years. I’ll admit it straight away, I’m a SIGGRAPH junkie...

Emerging Technologies at SIGGRAPH 2016: Playing the Field

Emerging Technologies at SIGGRAPH 2016: Playing the Field

SIGGRAPH 2016 Program Chair Masahiko Inami shares what’s new for this year’s Emerging Technologies Program. If you are interested in contributing content to this program, proposals are being accepted through 16 February 2016.  SIGGRAPH continues a long tradition of...

SIGGRAPH 2016: Contribute Your Content

SIGGRAPH 2016: Contribute Your Content

SIGGRAPH has always celebrated the synergy of art, science, and technology through a passion for graphics, interactivity, enhanced realities, games, mobile, robotics, visualization, and any other area where creative convergences occur. For more than 40 years, our...

Balance and Harmony: Recapping SIGGRAPH Asia 2015

Balance and Harmony: Recapping SIGGRAPH Asia 2015

The Kobe Convention Center was bustling with activity as it played host to Asia’s premier graphics, animation, art and technology event. Held from 2 to 5 November 2015, the 8th ACM SIGGRAPH Asia Conference and Exhibition brought together over 7,000 computer graphics...

Noteworthy News You May Have Missed from SIGGRAPH 2015

Noteworthy News You May Have Missed from SIGGRAPH 2015

Amid all of the education, demonstrations, and networking at SIGGRAPH 2015, chances are you missed something worth discovering. Not to worry! SIGGRAPH 2015 received plenty of media attention and we've rounded up of some of the most noteworthy news items and stories to...

That’s a Wrap – Highlights from SIGGRAPH 2015

That’s a Wrap – Highlights from SIGGRAPH 2015

The collaboration between the graphics, art and technologies always brings out the new, the exciting and the inspired. At SIGGRAPH 2015, various disciplines and interests intersected at the “Xroads of Discovery.” Throughout the year, the conference and program chairs...