Photos: Brian Cabral, Director of Engineering at Facebook (l); Paul Debevec, Senior Staff Engineer at Google VR (r) SIGGRAPH Asia 2016 promises to be a thrilling experience for attendees, who will witness the latest advancements in hardware, software and services at...
ACM SIGGRAPH Blog
Category
Emerging Technologies
SIGGRAPH 2016: A Recap
29 July 2016 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Emerging Technologies, Gaming, Graphics, Interactive Techniques, Mobile, Production, Research, Virtual Reality
photo credit: Jim Hagarty Photography SIGGRAPH 2016 has concluded its 43rd annual event with strong attendance from around the world. With the tagline "Render the Possibilities," SIGGRAPH 2016 was held at the Anaheim Convention Center, 24 - 28 July 2016. Taking over...
Wordless Wednesday: SIGGRAPH 2016 in Pictures
27 July 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Conferences, Design, Education, Emerging Technologies, Film, Gaming, Graphics, Production, Real-Time, Research, Simulation, Students, Virtual Reality, Visual Effects
With special thanks to photographers John Fujii and Jim Hagarty Photography as well as the efforts of Student Volunteers. [gallery...
Dare to Do Mighty Things: Z. Nagin Cox at SIGGRAPH 2016
26 July 2016 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Emerging Technologies, Industry Leaders, Research, Virtual Reality
On day two of the SIGGRAPH 2016 conference, attendees — both physical and virtual — heard from Keynote and NASA Jet Propulsion Laboratory (NASA JPL) Spacecraft Operations Engineer Z. Nagin Cox who shared stories from her interplanetary robotic missions, including that...
The Studio at SIGGRAPH 2016: Explore the Virtual Made Physical
12 July 2016 • by SIGGRAPH ConferencesArt, Conferences, Emerging Technologies, Gaming, Virtual Reality
The Studio at SIGGRAPH 2016 will explore altered reality, the virtual made physical, and creations that cross these spaces. Open every day of the conference (24–28 July in Anaheim, CA), the Studio gives attendees hands-on opportunities to create physical objects,...
Enjoy the Appiest of Hours at SIGGRAPH 2016
28 June 2016 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Gaming, Graphics, Mobile, Virtual Reality
Battle Z © 2016 Fangwei Lee, Realiteer Corp. Akshay Agarwal is the SIGGRAPH 2016 Appy Hour chair and sat down with us to share the latest developments. SIGGRAPH 2016 (S2016): What is Appy Hour? Akshay Agarwal (AA): Appy Hour is a program at SIGGRAPH 2016 where...
Digital Arts Community (DAC)
26 May 2016 • by Barb HelferAnimation, Art, Design, Emerging Technologies
Image credit: The Art of Strange Attractors © Robert J. Krawczyk I recently had the chance to talk with Cynthia Beth Rubin about her role as the Chair for the Digital Arts Community (DAC). She feels her job, as well as her committee’s role, is to encourage and...
VR: Where Everything Is New, Or Old, Or Both!
17 March 2016 • by ACM SIGGRAPHACM SIGGRAPH, Conferences, Emerging Technologies, Interactive Techniques, Virtual Reality
ACM guest blogger and Research Vice President at Gartner and self-proclaimed SIGGRAPH junkie Brian Blau shares his POV on the evolution of Virtual Reality and its intersection with SIGGRAPH conferences over the years. I’ll admit it straight away, I’m a SIGGRAPH junkie...
Emerging Technologies at SIGGRAPH 2016: Playing the Field
11 February 2016 • by SIGGRAPH ConferencesConferences, Emerging Technologies
SIGGRAPH 2016 Program Chair Masahiko Inami shares what’s new for this year’s Emerging Technologies Program. If you are interested in contributing content to this program, proposals are being accepted through 16 February 2016. SIGGRAPH continues a long tradition of...
SIGGRAPH 2016: Contribute Your Content
19 November 2015 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Data, Design, Emerging Technologies, Graphics, Interactive Techniques, Mobile, Research, Students, Virtual Reality
SIGGRAPH has always celebrated the synergy of art, science, and technology through a passion for graphics, interactivity, enhanced realities, games, mobile, robotics, visualization, and any other area where creative convergences occur. For more than 40 years, our...
Balance and Harmony: Recapping SIGGRAPH Asia 2015
12 November 2015 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Conferences, Education, Emerging Technologies, Industry Leaders
The Kobe Convention Center was bustling with activity as it played host to Asia’s premier graphics, animation, art and technology event. Held from 2 to 5 November 2015, the 8th ACM SIGGRAPH Asia Conference and Exhibition brought together over 7,000 computer graphics...
Noteworthy News You May Have Missed from SIGGRAPH 2015
27 August 2015 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Education, Emerging Technologies, Film, Interactive Techniques, Virtual Reality
Amid all of the education, demonstrations, and networking at SIGGRAPH 2015, chances are you missed something worth discovering. Not to worry! SIGGRAPH 2015 received plenty of media attention and we've rounded up of some of the most noteworthy news items and stories to...