Victoria Vesna explores the process and challenges for her SIGGRAPH 2019 installation, “Noise Aquarium,” and how artists and researchers can pivot their work to adjust to COVID-19.
ACM SIGGRAPH Blog
Category
Design
Creating the Killer Content in ‘Mortal Kombat 11’
5 March 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Gaming, Visual Effects
The team behind “Mortal Kombat 11” discusses how they developed the high fidelity cached simulations and other groundbreaking gaming elements.
Breaking Down a Scene in BUCK’s ‘Invention of Together’ Tinder Ad
13 February 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Graphics, Production
BUCK, the team responsible for Tinder’s “Invention of Together” ad and a past Computer Animation Festival contributor, breaks down the animation behind a scene from the project.
Building a More Intuitive Interface for Machine Knitting
19 November 2019 • by SIGGRAPH ConferencesConferences, Design, Programming & Scripting, Research
The researchers behind SIGGRAPH 2019 Technical Paper “Visual Knitting Machine Programming” share details of the project.
Transforming Shadows, Transforming Self
16 October 2019 • by SIGGRAPH ConferencesArt, Conferences, Design, Graphics, Interactive Techniques
A real shadow has infinite resolution. Discover how one SIGGRAPH 2019 team turned real optical shadows into fragmented, textured, and immersed projection graphics for Fragment Shadow.
SIGGRAPH Spotlight: Episode 26 – Adaptive Technology: Tech 4 Good
2 August 2019 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences, Design, Emerging Technologies, Gaming, Interactive Techniques, Mobile, Research, Virtual Reality
Take a deep dive into the latest advancements in research and practical applications of adaptive technology in this podcast out of SIGGRAPH 2019.
A Fascinating Melting Pot: Embroidery Meets Technology With TurtleStitch
4 July 2019 • by SIGGRAPH ConferencesArt, Conferences, Design, Education, Interactive Techniques
Discover how block-based coding launched TurtleStitch and the ways this tool is helping to create the next generation of crafty coders.
Disrupting Design, One Seam at a Time
5 June 2019 • by SIGGRAPH ConferencesConferences, Design, Research
“Wallpaper Pattern Alignment Along Garment Seams” presents an interactive algorithm for automatically aligning repetitive patterns along garment seams — a previously time-consuming and expensive task in large-scale manufacturing…
How Ubisoft Re-created Notre Dame for ‘Assassin’s Creed Unity’
2 May 2019 • by SIGGRAPH ConferencesArt, Conferences, Design, Gaming, Production
Originally published on Ubiblog in 2014, we’ve resurrected an interview with Caroline Miousse in which she recaps how the team re-created Paris’ Notre Dame.
Immersive Art Around the World
18 December 2018 • by SIGGRAPH ConferencesArt, Conferences, Design, Interactive Techniques, Virtual Reality
photo of the SIGGRAPH 2016 Art Gallery © ACM SIGGRAPH Traveling internationally over the holidays or in the new year? Don’t skip the art! In honor of the approaching SIGGRAPH 2019 Art Gallery submissions deadline (on 29 January 2019), we've curated an around-the-world...
Step Into the SIGGRAPH 2019 Studio
11 October 2018 • by SIGGRAPH ConferencesArt, Conferences, Design, Interactive Techniques
The Studio is perhaps the SIGGRAPH conference's most playful space, and we sat down with SIGGRAPH 2019 Studio chair Chrissy Cain to learn more about her vision for the program in Los Angeles next summer. SIGGRAPH: Tell us about your volunteer journey with...
Research Preview: SIGGRAPH 2018 Art Papers
12 April 2018 • by SIGGRAPH ConferencesArt, Conferences, Design, Production, Research, Visual Effects
Image credit: "Augmented Fauna and Glass Mutations: A Dialogue Between Material and Technique in Glassblowing and 3D Printing" © 2018 City University of Hong Kong Artists, theorists, historians, and researchers alike submitted their contributions to the SIGGRAPH 2018...











