Image from "Steerable Application-Adaptive Near-Eye Displays" Ⓒ 2018 NVIDIA Corporation, UNC Chapel Hill In August, SIGGRAPH 2018 showcased inspiring, bleeding-edge technologies that are expanding the human experience in the areas of health, home, and entertainment...
ACM SIGGRAPH Blog
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ACM SIGGRAPH
The Many Roles of the GPU
6 November 2018 • by Jon PeddieACM SIGGRAPH, Hardware, Production, Real-Time
The original use and development for the GPU was to accelerate 3D games and rendering.
SIGGRAPH Asia 2018: Art Gallery
23 October 2018 • by Jamie HuangACM SIGGRAPH, Art, Conferences
Image of SIGGRAPH Asia 2017's Art Gallery courtesy of ACM SIGGRAPH Asia This post is part of a larger conversation that appeared on CG World Japan. This winter, SIGGRAPH Asia 2018 is to be held at the Tokyo International Forum (Yurakucho) from 4th to 7th December. In...
My Vision for SIGGRAPH 2019: A Letter from Conference Chair Mikki Rose
13 September 2018 • by Mikki RoseACM SIGGRAPH, Conferences, Graphics, Industry Leaders, Interactive Techniques
photo by John Fujii © 2018 ACM SIGGRAPH Hello there! My name is Mikki Rose, and I’m your SIGGRAPH 2019 Conference Chair. I’m very pleased to share some of the exciting ideas we’re working on for the conference, but before we dive into that, it might help you to know a...
Celebrating Generations at SIGGRAPH 2018
21 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Awards, Conferences, Emerging Technologies, Interactive Techniques, Research, Virtual Reality, Visual Effects
Photo by Jim Hagarty © 2018 ACM SIGGRAPH SIGGRAPH 2018 concluded in Vancouver, BC, with over 16,500 attendees from around the world. Attendees hailed from Canada and 87 other countries worldwide, including the United States, China, France, Germany, Japan,...
VR @ 50: Ivan Sutherland’s 1968 Head-Mounted 3D Display System
14 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Graphics, Industry Leaders, Research, Virtual Reality
photo by Jim Hagarty © 2018 ACM SIGGRAPH “I never thought much about the future. I couldn’t imagine what people would do with this thing. I just did it because it was interesting and seemed possible.” So thought Ivan Sutherland about his Head-Mounted 3D Display System...
SIGGRAPH Spotlight: Episode 19 – Gaming in the Middle East
10 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Gaming, Industry Leaders
In this episode of SIGGRAPH Spotlight, ACM SIGGRAPH International Resources Committee member Afsaneh Rafighi (computer scientist, Simba Technologies) is joined by Hasan Karimi (president, Iran Computer and Video Games Foundation). The two discuss the international...
Epic Games and ILMxLAB on ‘Reflections’
10 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Film, Graphics, Industry Leaders, Interactive Techniques, Production, Real-Time, Visual Effects
"Reflections" © 2018 Epic Games, Inc. All rights reserved. Real-Time Live! is the highly anticipated showcase of real-time graphics — live and on stage at SIGGRAPH 2018! One of the projects that will be presented and deconstructed by its creators in Vancouver is...
SIGGRAPH 2018: Share Your ‘Generations’ Stories
2 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences
The Stories of Generations Interactive Video Wall is designed to create a captivating experience that illuminates the inclusive nature of SIGGRAPH. Join us as we remember generations of people: successful endeavors of our past, the excitement of our present, and the...
Augmented Reality (AR) is Here to Stay: ScavengeAR and Triviatron
31 July 2018 • by ACM SIGGRAPHACM SIGGRAPH, Augmented Reality, Conferences
SIGGRAPH 2017 saw the advent of mobile augmented reality gaming experience ScavengeAR and its built-in game Triviatron. Thanks to these gaming experiences, SIGGRAPH 2017 became a playground where attendees could experience, first-hand, the potential of AR, while...
In the Foreground: SIGGRAPH 2017 Posters Graduate Winner
24 July 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Graphics, Research, Students
In partnership with Microsoft, the ACM Student Research Competition — presented annually at the North American SIGGRAPH conference — is a unique forum for undergraduate and graduate students to present their original research before a panel of judges and attendees....
Improving the VR Experience with a Blink of an Eye
25 June 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Research, Virtual Reality
In the burgeoning world of virtual reality (VR) technology, it remains a challenge to provide users with a realistic perception of infinite space and natural walking capabilities in the virtual environment. At SIGGRAPH 2018 in Vancouver this summer, a team of computer...