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2018 Emerging Technologies Best in Show: Steerable Application-Adaptive Near-Eye Displays

2018 Emerging Technologies Best in Show: Steerable Application-Adaptive Near-Eye Displays

Image from "Steerable Application-Adaptive Near-Eye Displays" Ⓒ 2018 NVIDIA Corporation, UNC Chapel Hill In August, SIGGRAPH 2018 showcased inspiring, bleeding-edge technologies that are expanding the human experience in the areas of health, home, and entertainment...

My Vision for SIGGRAPH 2019: A Letter from Conference Chair Mikki Rose

My Vision for SIGGRAPH 2019: A Letter from Conference Chair Mikki Rose

photo by John Fujii © 2018 ACM SIGGRAPH Hello there! My name is Mikki Rose, and I’m your SIGGRAPH 2019 Conference Chair. I’m very pleased to share some of the exciting ideas we’re working on for the conference, but before we dive into that, it might help you to know a...

Celebrating Generations at SIGGRAPH 2018

Celebrating Generations at SIGGRAPH 2018

Photo by Jim Hagarty © 2018 ACM SIGGRAPH   SIGGRAPH 2018 concluded in Vancouver, BC, with over 16,500 attendees from around the world. Attendees hailed from Canada and 87 other countries worldwide, including the United States, China, France, Germany, Japan,...

VR @ 50: Ivan Sutherland’s 1968 Head-Mounted 3D Display System

VR @ 50: Ivan Sutherland’s 1968 Head-Mounted 3D Display System

photo by Jim Hagarty © 2018 ACM SIGGRAPH “I never thought much about the future. I couldn’t imagine what people would do with this thing. I just did it because it was interesting and seemed possible.” So thought Ivan Sutherland about his Head-Mounted 3D Display System...

SIGGRAPH Spotlight: Episode 19 – Gaming in the Middle East

SIGGRAPH Spotlight: Episode 19 – Gaming in the Middle East

In this episode of SIGGRAPH Spotlight, ACM SIGGRAPH International Resources Committee member Afsaneh Rafighi (computer scientist, Simba Technologies) is joined by Hasan Karimi (president, Iran Computer and Video Games Foundation). The two discuss the international...

Epic Games and ILMxLAB on ‘Reflections’

Epic Games and ILMxLAB on ‘Reflections’

"Reflections" © 2018 Epic Games, Inc. All rights reserved. Real-Time Live! is the highly anticipated showcase of real-time graphics — live and on stage at SIGGRAPH 2018! One of the projects that will be presented and deconstructed by its creators in Vancouver is...

Augmented Reality (AR) is Here to Stay: ScavengeAR and Triviatron

Augmented Reality (AR) is Here to Stay: ScavengeAR and Triviatron

SIGGRAPH 2017 saw the advent of mobile augmented reality gaming experience ScavengeAR and its built-in game Triviatron. Thanks to these gaming experiences, SIGGRAPH 2017 became a playground where attendees could experience, first-hand, the potential of AR, while...

In the Foreground: SIGGRAPH 2017 Posters Graduate Winner

In the Foreground: SIGGRAPH 2017 Posters Graduate Winner

In partnership with Microsoft, the ACM Student Research Competition — presented annually at the North American SIGGRAPH conference — is a unique forum for undergraduate and graduate students to present their original research before a panel of judges and attendees....

Improving the VR Experience with a Blink of an Eye

Improving the VR Experience with a Blink of an Eye

In the burgeoning world of virtual reality (VR) technology, it remains a challenge to provide users with a realistic perception of infinite space and natural walking capabilities in the virtual environment. At SIGGRAPH 2018 in Vancouver this summer, a team of computer...