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SIGGRAPH Spotlight: Episode 1 – VR Village ‘Heroes’

SIGGRAPH Spotlight: Episode 1 – VR Village ‘Heroes’

Introducing the all-new SIGGRAPH Spotlight podcast! In our inaugural podcast episode, SIGGRAPH 2017 VR Village Chair Denise Quesnel sits down with "Heroes: The Making of an Interactive, Mixed-Reality Duet" creators Melissa Painter (MAP Design Lab) and Csilla...

5 Questions with Floyd Norman, SIGGRAPH 2017 Keynote Speaker

5 Questions with Floyd Norman, SIGGRAPH 2017 Keynote Speaker

Photo Courtesy of Michael Fiore Films On Monday, 31 July, Disney legend Floyd Norman will address attendees in a very special keynote session during SIGGRAPH 2017. Don't miss your chance to hear from Walt Disney Animation Studios' first African American animator as he...

Immerse Yourself: VR/AR at SIGGRAPH 2017

Immerse Yourself: VR/AR at SIGGRAPH 2017

This year’s VR Village attendees (you!) will discover VR/AR content focused on diversity, including storylines featured within projects as well as the diversity of creators and producers who are presenting the content. Throughout the conference week, you can explore...

SIGGRAPH 2017 to Offer Two Exclusive Panels Hosted by the Academy

SIGGRAPH 2017 to Offer Two Exclusive Panels Hosted by the Academy

In partnership with the Academy of Motion Picture Arts and Sciences, SIGGRAPH 2017 will present two unique educational opportunities for attendees to learn from the insider experts behind the scientific and technical awards as well as a recent Academy Award®-nominated...

5 Things to Know About the 2017 Computer Animation Festival

5 Things to Know About the 2017 Computer Animation Festival

Scrambled Ⓒ 2017 Polder Animation The SIGGRAPH Computer Animation Festival is the leading annual festival for the world's most innovative, accomplished, and amazing digital film and video creators. Here's what's new at the 44th annual festival. 1. 2017 Award Winning...

The Inside Scoop on Summer’s Hottest Mobile App Soirée

The Inside Scoop on Summer’s Hottest Mobile App Soirée

Akshay Agarwal is the Mobile Chair for SIGGRAPH 2017. We sat down with him to discuss Appy Hour at the 2017 conference, which will take place Wednesday, 2 August from 5-7 pm in Los Angeles, CA. Watch the preview on YouTube now (just click on the video below):...

See, Touch, Learn: Emerging Technologies at SIGGRAPH 2017

See, Touch, Learn: Emerging Technologies at SIGGRAPH 2017

Image: Touch Hologram in Mid-Air, courtesy IMMERSION  The Emerging Technologies Program at SIGGRAPH 2017 lets you interact with surprising experiences that move beyond digital tradition, blur the boundaries between art and science, and transform social assumptions....

Behind the Research: SIGGRAPH Posters

Behind the Research: SIGGRAPH Posters

In partnership with Microsoft, the ACM Student Research Competition — presented annually at the North American SIGGRAPH conference — is a unique forum for undergraduate and graduate students to present their original research before a panel of judges and attendees....

SIGGRAPH 2017 is for Artists and Thinkers

SIGGRAPH 2017 is for Artists and Thinkers

SIGGRAPH is one of the premier events that showcases the cutting-edge research and innovation driving computer graphics and interactive techniques. The Art Gallery and Art Papers programs immerse attendees into unforgettable experiences that defy creative boundaries...

What It Takes to Win SIGGRAPH: L3.0 Q&A

What It Takes to Win SIGGRAPH: L3.0 Q&A

The SIGGRAPH Computer Animation Festival is the leading annual festival for the world's most innovative, accomplished, and amazing digital film and video creators. In this series, we profile student award winners, a key distinction within this Academy Award-qualifying...

Laval Virtual Winner ‘Real Baby’ to Showcase at SIGGRAPH 2017

Laval Virtual Winner ‘Real Baby’ to Showcase at SIGGRAPH 2017

At Laval Virtual's 19th Annual Conference, SIGGRAPH 2017 Emerging Technologies Chair Jeremy Kenisky presented a special prize to competition winner “Real Baby – Real Family.” The "Real Baby" project creates an age controllable VR avatar from 2D face images, and was...