In this three-part series, SIGGRAPH Student Volunteer alum and guest blogger Jessica Sommerville looks at how the SIGGRAPH SV program has shaped the professional lives of some of its alumni. If you missed the first installment, you can read it here and you can read...
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SIGGRAPH Student Volunteers: Oh, The Places You’ll Go! (part 2)
19 April 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Students
In this three-part series, SIGGRAPH Student Volunteer alum and guest blogger Jessica Sommerville looks at how the SIGGRAPH SV program has shaped the professional lives of some of its alumni. If you missed the first installment, you can read it here. MARISA GINGER...
SIGGRAPH Student Volunteers: Oh, The Places You’ll Go!
14 April 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Students
In this three-part series, SIGGRAPH Student Volunteer (SV) alum and guest blogger Jessica Sommerville looks at how the SIGGRAPH SV program has shaped the professional lives of some of its alumni. JESSICA SOMMERVILLE I truly believe that SIGGRAPH and more specifically...
Tips for Creating a Winning Poster at SIGGRAPH 2016
7 April 2016 • by SIGGRAPH ConferencesConferences, Research, Students
Seungbae Bang is the 2015 first place winner of the SIGGRAPH Student Research Competition and recently sat down with SIGGRAPH to tell his story on how he created a winning Poster. SIGGRAPH 2016 (S2016): Tell us about yourself. Seungbae Bang (SB): I am a Ph.D. student...
This is the Narrative: Games at the Crossroads of Art and Tech
15 March 2016 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Gaming, Real-Time, Virtual Reality
Image credit: “The Order: 1886” courtesy of Ready at Dawn SIGGRAPH 2016 Games Committee Member Juan Miguel de Joya shares his perspective on the hottest trends in games and the future of game development. To catch up with him and fellow developers during SIGGRAPH...
5 Tips for Creating a Winning Character Design
10 March 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Graphics
This year, the “Spirit of SIGGRAPH” is in your hands. SIGGRAPH 2016 has invited artists and innovators to create a character design that embodies the synergy of the conference and reflects the energetic and inventive spirit present in the fields of computer graphics...
Virtual Reality: All Grown Up and Part of Real-Time Live!
3 March 2016 • by SIGGRAPH ConferencesConferences, Real-Time, Virtual Reality
Image credit: "A Boy and His Kite" courtesy of Epic Games After years of predictions that Virtual Reality (VR) was not commercially viable, the technology has made a surging comeback and is the darling of venture capitalists and experience-hungry consumers alike. VR...
Everything You Think You Know About Networking is Wrong
18 February 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Business
The concept of networking has always struck me as absurd. To me, networking isn’t a skill to be perfected, or a critical proficiency to be checked off a list. It’s something we already do. As humans, we learn, grow, and carve out our place in the world by building...
Inside the Minds Behind ‘Inside Out’
16 February 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders
"Inside Out" is the fifteenth feature film from Pixar Animation Studios and the third film by director Pete Docter. On Tuesday, 11 August 2015, a panel of the brilliant team behind the film came together to share with SIGGRAPH 2015 what it was like to make the...
Emerging Technologies at SIGGRAPH 2016: Playing the Field
11 February 2016 • by SIGGRAPH ConferencesConferences, Emerging Technologies
SIGGRAPH 2016 Program Chair Masahiko Inami shares what’s new for this year’s Emerging Technologies Program. If you are interested in contributing content to this program, proposals are being accepted through 16 February 2016. SIGGRAPH continues a long tradition of...
Celebrating a Decade of Animation: Looking Back at LAIKA
2 February 2016 • by SIGGRAPH ConferencesAnimation, Production
“Some might call it mad. Some might call it magic. We call it LAIKA.” On December 15, 2015, LAIKA officially celebrated ten years of cutting-edge, stop-motion films. A longtime SIGGRAPH conference supporter, LAIKA has shared its eccentric cinematic journey...
Production Sessions at SIGGRAPH: Why We Love Them
26 January 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Production, Visual Effects
Image credit: "The Book of Life" courtesy of Reel FX Creative Studios SIGGRAPH 2016 Production Sessions Chair Mikki Rose took a stroll down memory lane with former Production Session Chairs Roy Anthony, Jerome Solomon and future Chair Emily Hsu. They discussed some of...