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SIGGRAPH Student Volunteers: Oh, The Places You’ll Go (part 3)

SIGGRAPH Student Volunteers: Oh, The Places You’ll Go (part 3)

In this three-part series, SIGGRAPH Student Volunteer alum and guest blogger Jessica Sommerville looks at how the SIGGRAPH SV program has shaped the professional lives of some of its alumni. If you missed the first installment, you can read it here and you can read...

SIGGRAPH Student Volunteers: Oh, The Places You’ll Go! (part 2)

SIGGRAPH Student Volunteers: Oh, The Places You’ll Go! (part 2)

In this three-part series, SIGGRAPH Student Volunteer alum and guest blogger Jessica Sommerville looks at how the SIGGRAPH SV program has shaped the professional lives of some of its alumni. If you missed the first installment, you can read it here. MARISA GINGER...

Tips for Creating a Winning Poster at SIGGRAPH 2016

Tips for Creating a Winning Poster at SIGGRAPH 2016

Seungbae Bang is the 2015  first place winner of the SIGGRAPH Student Research Competition and recently sat down with SIGGRAPH to tell his story on how he created a winning Poster. SIGGRAPH 2016 (S2016): Tell us about yourself. Seungbae Bang (SB): I am a Ph.D. student...

This is the Narrative: Games at the Crossroads of Art and Tech

This is the Narrative: Games at the Crossroads of Art and Tech

Image credit: “The Order: 1886” courtesy of Ready at Dawn SIGGRAPH 2016 Games Committee Member Juan Miguel de Joya shares his perspective on the hottest trends in games and the future of game development. To catch up with him and fellow developers during SIGGRAPH...

5 Tips for Creating a Winning Character Design

5 Tips for Creating a Winning Character Design

This year, the “Spirit of SIGGRAPH” is in your hands. SIGGRAPH 2016 has invited artists and innovators to create a character design that embodies the synergy of the conference and reflects the energetic and inventive spirit present in the fields of computer graphics...

Virtual Reality: All Grown Up and Part of Real-Time Live!

Virtual Reality: All Grown Up and Part of Real-Time Live!

Image credit: "A Boy and His Kite" courtesy of Epic Games After years of predictions that Virtual Reality (VR) was not commercially viable, the technology has made a surging comeback and is the darling of venture capitalists and experience-hungry consumers alike. VR...

Inside the Minds Behind ‘Inside Out’

Inside the Minds Behind ‘Inside Out’

"Inside Out" is the fifteenth feature film from Pixar Animation Studios and the third film by director Pete Docter. On Tuesday, 11 August 2015, a panel of the brilliant team behind the film came together to share with SIGGRAPH 2015 what it was like to make the...

Emerging Technologies at SIGGRAPH 2016: Playing the Field

Emerging Technologies at SIGGRAPH 2016: Playing the Field

SIGGRAPH 2016 Program Chair Masahiko Inami shares what’s new for this year’s Emerging Technologies Program. If you are interested in contributing content to this program, proposals are being accepted through 16 February 2016.  SIGGRAPH continues a long tradition of...

Celebrating a Decade of Animation: Looking Back at LAIKA

Celebrating a Decade of Animation: Looking Back at LAIKA

  “Some might call it mad. Some might call it magic. We call it LAIKA.” On December 15, 2015, LAIKA officially celebrated ten years of cutting-edge, stop-motion films. A longtime SIGGRAPH conference supporter, LAIKA has shared its eccentric cinematic journey...

Production Sessions at SIGGRAPH: Why We Love Them

Production Sessions at SIGGRAPH: Why We Love Them

Image credit: "The Book of Life" courtesy of Reel FX Creative Studios SIGGRAPH 2016 Production Sessions Chair Mikki Rose took a stroll down memory lane with former Production Session Chairs Roy Anthony, Jerome Solomon and future Chair Emily Hsu. They discussed some of...