Pixar’s Michael Fong and Bill Watral share how they created the characters of “Soul,” the contrast between the settings of New York City and the astral world of the Great Beyond, the most impactful scenes, and what it was like to wrap a film while working remotely during the pandemic.
ACM SIGGRAPH Blog
Tag
Animation
Access Top-notch Animation Works Featured at SIGGRAPH Asia 2020
1 December 2020 • by SIGGRAPH AsiaAnimation, Conferences, Film
SIGGRAPH Asia 2020’s Computer Animation Festival showcases animation, visual effects, and scientific visualization, along with must-see works in computer animation assembled by its jury. Animators and CG artists from Pixar, Cartoon Saloon, Netflix, Glen Keane Productions, and Titmouse (and more!) will discuss their creations and lifelong journeys into animation and computer graphics.
Stem Cell Science and Story Synergy
24 November 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Production
Artistic Director Alan Smith discusses the blend of science and art behind SIGGRAPH 2020 Electronic Theater selection, “Stem Cells: The Heroes in Crohn’s Perianal Fistula Treatment.”
‘Over The Moon’ With Glen Keane at SIGGRAPH Asia 2020
3 November 2020 • by SIGGRAPH AsiaAnimation, Conferences, Industry Leaders
Glen Keane, director and legendary Academy Award-winning animator, will take center stage at SIGGRAPH Asia 2020 as the Keynote speaker.
Perfecting Process for ‘Spies in Disguise’
28 August 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Film, Production
The presenters behind the SIGGRAPH 2020 Talk “Fifty Shades of Yay: A Multi-Shot Workflow from Design to Final” discuss their unconventional process for developing the animation of “Spies in Disguise.”
Making Magic With DreamWorks Animation’s ‘To: Gerard’
30 July 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
DreamWorks Animation’s Taylor Meacham discusses the magic behind his SIGGRAPH 2020 Computer Animation Festival Electronic Theater selection “To: Gerard.”
Pass the ‘Feather’: How Viewers Interact With This Innovative VR Story
28 July 2020 • by SIGGRAPH ConferencesConferences, Virtual Reality
The director of “Feather” shares how the VR film was created, what inspired its story, and the important role the viewer plays.
SIGGRAPH Spotlight: Episode 37 – Age Manipulation in VFX
17 July 2020 • by SIGGRAPH ConferencesConferences, Film, Industry Leaders, Production, Visual Effects
In this episode of the SIGGRAPH Spotlight podcast, visual effects (VFX) experts talk age manipulation on screen and how techniques have evolved.
New Research From University of Pennsylvania Examines Realistic Damage Mechanics
30 June 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Technical Papers
Researchers from University of Pennsylvania discuss SIGGRAPH 2020 Technical Paper “AnisoMPM: Animating Anisotropic Damage Mechanics”.
Extended Q&A: Procedural Approach to Animation-Driven Effects for ‘Avengers: Endgame’
4 June 2020 • by SIGGRAPH ConferencesConferences, Film, Industry Leaders, Production, Visual Effects
Weta Digital’s Gerardo Aguilera and Tobias Mack answer more questions from their 13 May 2020 SIGGRAPH Now webinar, “Procedural Approach to Animation-Driven Effects for ‘Avengers: Endgame'”.
Stay Inspired: Virtual VFX With SIGGRAPH Now
26 May 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production, Visual Effects
Continue your online education with the SIGGRAPH Now lessons that explore the visual effects of “War for the Planet of the Apes,” “Coco,” and “Ralph Breaks the Internet.”
Techno and Smooth Jazz and Hard Rock… Oh My! The Visuals of ‘Trolls World Tour’
19 May 2020 • by SIGGRAPH ConferencesArt, Film, Production, Visual Effects
“Trolls World Tour”, one of the first on-demand releases during the COVID-19 pandemic, has taken homes worldwide by storm. We connected with the creators to learn how this unique animated film came together.