In partnership with Microsoft, the ACM Student Research Competition — presented annually at the North American SIGGRAPH conference — is a unique forum for undergraduate and graduate students to present their original research before a panel of judges and attendees....
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SIGGRAPH 2016
10 Things You Didn’t Know About the VFX in Disney’s ‘The Jungle Book’
23 March 2017 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Film, Graphics, Production, Visual Effects
© 2016 Walt Disney Pictures During SIGGRAPH 2016, members of the genius team behind Disney's live-action, Oscar-winning film "The Jungle Book" (2016) joined attendees on the Production Session stage to present "The VFX of Disney's 'The Jungle Book.'" Presenters...
Behind the Film: The Making of ‘Zootopia’
21 February 2017 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
© 2016 Walt Disney Animation Studios The journey to make the Golden Globe-winning "Zootopia" began six years ago when director Byron Howard finished "Tangled" and John Lasseter, chief creative officer for Walt Disney and Pixar Animation Studios, said to...
The Evolution of Real-Time Graphics
9 February 2017 • by Cristobal ChengACM SIGGRAPH, Conferences, Graphics, Production, Real-Time
As I sat down to come up with a list of the best real-time projects in SIGGRAPH history, I knew I wanted to accomplish two things: convey what kinds of submissions the SIGGRAPH 2017 Real-Time Live! program is looking for, and inspire fellow creators. Founded in 2009...
LAIKA’s Steve Emerson Talks Career and ‘Kubo’
27 December 2016 • by SIGGRAPH ConferencesAnimation, Production, Visual Effects
Awards buzz is brewing and "Kubo and the Two Strings" has now grossed nearly $70 million worldwide. What was the production process for the film like? Peak into the mind of VFX Supervisor Steve Emerson, who recently sat down with us to discuss both the film and...
Jury’s Choice: The Making of ‘Cosmos Laundromat’
8 December 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders, Production
© Blender Foundation | gooseberry.blender.org SIGGRAPH 2016 Computer Animation Festival Jury's Choice winner "Cosmos Laundromat – First Cycle" — originally code-named "Project Gooseberry" by its Blender team — is one of the most unique projects the festival has seen....
Behind ‘Borrowed Time’
8 November 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders
This summer, the 43rd annual SIGGRAPH Computer Animation Festival awarded the animated short "Borrowed Time" its prestigious "Best of Show" award. As the end-of-year awards season approaches, our team sat down with the film's directors to learn more about their...
Ninja Theory and Epic Games Talk Hellblade and the Future of Real-Time
18 October 2016 • by SIGGRAPH ConferencesConferences, Gaming, Graphics, Real-Time, Software, Visual Effects
In July, SIGGRAPH 2016 attendees were treated to an epic Real-Time Live! show that featured some of the greatest achievements in real-time graphics to date, including this year's award-winning "From Previs to Final in Five Minutes: A Breakthrough in Live Performance...
‘Finding Dory’ Production Facts You May Not Know
11 October 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Film
This summer, SIGGRAPH 2016's Production Sessions program brought in some big names to help attendees peek into the minds behind major studio productions, including the brilliant team for Disney•Pixar's "Finding Dory." Pixar Animation Studios brought along a massive...
September ACM SIGGRAPH Chapter Spotlight
21 September 2016 • by ACM SIGGRAPHACM SIGGRAPH, Conferences
by Jacky Bibliowicz and Scott Lang Most members of the ACM SIGGRAPH community are familiar with the ACM SIGGRAPH Chapters and have the opportunity to regularly attend Chapter events in their local areas. However, fewer people may be aware that the Chapter leaders and...
Computer Graphics and SIGGRAPH Pioneer Jim Blinn
8 September 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Graphics, Industry Leaders, Research
Photo courtesy of Waskul TV This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Jim Blinn is a pioneer in computer graphics and is known for his work with NASA's Jet Propulsion Laboratory where he produced computer graphics animations for...
Keeping the Flame Alive: SIGGRAPH 2016 Video Content
18 August 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences
SIGGRAPH 2016 broke new ground in so many ways, including the introduction of streaming video content and more video capture than ever. As always, the ACM SIGGRAPH SCOOP team was on hand at at the conference, documenting the content, people, and innovations on...