ACM SIGGRAPH Blog

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2018 Conference Chair Roy C. Anthony Talks Future

2018 Conference Chair Roy C. Anthony Talks Future

image credit: Tourism Vancouver Back in 1974, a group of artistically and technically inclined professionals got together at the first Special Interest Group GRAPHics conference. And the, now 45, annual SIGGRAPH conferences that have followed continue to shape our...

Meet Emerging Technologies Chair Jeremy Kenisky

Meet Emerging Technologies Chair Jeremy Kenisky

Jeremy Kenisky is the Emerging Technologies Chair for SIGGRAPH 2017. We recently sat down with him to discuss his vision for the upcoming experience as well as the type of projects he hopes will be shared during the call for submissions. The deadline to submit content...

Learn, Research, Render: SIGGRAPH 2016 Talks & Panels

Learn, Research, Render: SIGGRAPH 2016 Talks & Panels

Painting with Turbulance © 2016 Chuqiao Wang, Sam Wang, and Robert Geist, Clemson University The SIGGRAPH 2016 Advance Program is out and, with it, more in-depth previews of conference content are now available. Explore the links below for some highlights from the...

SIGGRAPH 2016 Technical Papers Preview

SIGGRAPH 2016 Technical Papers Preview

© 2016 Cornell University, Columbia University, and Stanford University The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. The 2016 program includes both juried...

Talking with SIGGRAPH 2016 Art Papers Chair Ed Shanken

Talking with SIGGRAPH 2016 Art Papers Chair Ed Shanken

Image credit: Articulating Media Arts Activities in Art-Science Contexts © 2015 Angus Graeme Forbes, University of Illinois at Chicago This Q&A is part of a series of interviews with some of the creative minds behind SIGGRAPH 2016. Meet Edward Shanken,...

Immerse Yourself in the VR Village

Immerse Yourself in the VR Village

Debuting in 2015, The VR Village is a virtual screening room for cutting-edge Virtual Reality (VR), Augmented Reality (AR) and immersive media programming. Participants will experience content in a variety of ways, including stand-up/sit-down VR and tabletop AR,...

Academy Sci-Tech Awards: The SIGGRAPH Connection

Academy Sci-Tech Awards: The SIGGRAPH Connection

From the facial animation heralded in "Benjamin Button," to the destruction of cities in "Transformers," and the sculptural artistry of the characters in "Pacific Rim" and the "Avengers," much of the effects on screen are computer generated -- and this year's...

Q&A with SIGGRAPH 2015 Technical Papers Chair Doug James

Q&A with SIGGRAPH 2015 Technical Papers Chair Doug James

Technical Papers chair Doug James shares his passion for the program in an exclusive interview. How did you become involved with SIGGRAPH? My first SIGGRAPH was in `99 when I published a paper as a graduate student at the University of British Columbia in Vancouver,...

Check Out SIGGRAPH 2013 Posters and New Poster Videos

SIGGRAPH 2013 Posters Coordinator Kurt Luther provides a high-level overview of the Posters Program. Posters are a convenient method for presenting in-progress research, student projects, and late-breaking work. Poster topics range from applications of computer...