Motion capture is essential for achieving character realism, and Xsens mocap is one example that offers a combination of efficiency, quality, and ease of use.
ACM SIGGRAPH Blog
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Motion Capture
Developing Motion Capture With Machine Learning and AI
12 March 2024 • by SIGGRAPH ConferencesConferences, Real-Time
The team behind “Suit Up: AI MoCap” developed an AI-powered marker-based motion capture method to streamline traditional systems and plans to expand their work beyond suits for future projects.
The Future of Human-Robot Communication
3 March 2020 • by SIGGRAPH ConferencesConferences, Programming & Scripting, Research, Simulation, Virtual Reality
Mark Murnane, researcher at UMBC, discusses a recent project, the process behind teaching robots to learn from human interaction, and what’s to come.
The Journey to Real-Time Live! at SIGGRAPH
18 February 2020 • by Marc OlanoConferences, Real-Time
SIGGRAPH 2020 Real-Time Live! Chair Marc Olano shares an inside look at the live program celebrating its 12th year this summer.
‘Best of’ Real-Time Winner on Using iPhone X to Produce Stunning Mocap
9 October 2018 • by SIGGRAPH ConferencesAwards, Conferences, Gaming, Mobile, Real-Time, Software
Image from "Bebylon Battle Royale" © 2018 Kite & Lightning In August, SIGGRAPH attendees were wowed by some of the industry’s greatest minds in real-time production during Real-Time Live! One project in particular stood out among the rest: "Democratising Mocap:...
Ninja Theory and Epic Games Talk Hellblade and the Future of Real-Time
18 October 2016 • by SIGGRAPH ConferencesConferences, Gaming, Graphics, Real-Time, Software, Visual Effects
In July, SIGGRAPH 2016 attendees were treated to an epic Real-Time Live! show that featured some of the greatest achievements in real-time graphics to date, including this year's award-winning "From Previs to Final in Five Minutes: A Breakthrough in Live Performance...
Star Wars: A Look Back with ILM Veteran Jeff Light
16 December 2015 • by SIGGRAPH ConferencesFilm, Industry Leaders, Production, Visual Effects
Photo credit / source: www.movpins.com It had been a long time since the last Star Wars movie when George Lucas came back to Industrial Light & Magic (ILM). He came back after "Jurassic Park" showed him what could be done in terms of the environment in the...
SIGGRAPH 2014 Posts Studio Preview Video
22 June 2014 • by ACM SIGGRAPHAnimation, Graphics, Interactive Techniques, Virtual Reality
Now you can take an early tour of the wonderful content in this year's SIGGRAPH Studio - a collaborative working environment where the latest technologies and brightest minds come together to learn, experiment, and create. Attendees of the SIGGRAPH Studio explore wide...
SIGGRAPH 2012 Emerging Technologies Highlight Tour
7 August 2012 • by SIGGRAPH ConferencesConferences, Emerging Technologies
Join SIGGRAPH 2012 Emerging Technologies Chair Preston Smith from the Laureate Institute for Brain Research as he leads a brief tour of this popular, interactive bouncy castle technology area that features 26 cutting-edge exhibits.
Q&A with SIGGRAPH 2012 Studio Chair Makai Smith
24 July 2012 • by ACM SIGGRAPHDesign, Graphics, Interactive Techniques
Following is a brief conversation with Makai Smith, SIGGRAPH 2012 Studio Chair from Bentley Systems. In 2001, Smith received a Master of Architecture from Arizona State University and previously served as the SIGGRAPH Design & Computation Chair amongst other...