By Gerry Derksen Transition spaces in the context of the “city” are central to the Studio concept at the upcoming SIGGRAPH 2016 conference. The spaces that form between the virtual and the physical world blur and change as we construct and demolish in a game we are...
ACM SIGGRAPH Blog
Tag
Gaming
Immerse Yourself in the VR Village
14 May 2015 • by SIGGRAPH ConferencesAugmented Reality, Virtual Reality
Debuting in 2015, The VR Village is a virtual screening room for cutting-edge Virtual Reality (VR), Augmented Reality (AR) and immersive media programming. Participants will experience content in a variety of ways, including stand-up/sit-down VR and tabletop AR,...
The Evolution of ‘WOW’
26 February 2015 • by Nicolas GonzalezGaming, Interactive Techniques, Real-Time, Virtual Reality
I will never forget that Christmas morning when I got my very first real-time graphics interactive system. It was an Atari 2600 and as soon as the long metal power switch was flicked to the "on" position, my jaw dropped. All I could say was “WOW.” I was enchanted by...
SIGGRAPH 2013 Unveils Computer Animation Festival Preview Video
29 June 2013 • by ACM SIGGRAPHAnimation, Conferences
The Computer Animation Festival, celebrating its 40th year, just released a sneak peak into the amazing content that will be present this year in Anaheim. The Festival is recognized by the Academy of Motion Picture Arts and Sciences as a qualifying festival. Since...
Q&A with Ann McNamara, SIGGRAPH 2012 Courses Chair from Texas A&M University
6 June 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Interactive Techniques, Visual Effects
Following below is a brief conversation with Ann McNamara, SIGGRAPH 2012 Courses Chair and assistant professor in the Department of Visualization at Texas A&M University. Her research is in computer graphics and she is currently particularly focused on the...
SIGGRAPH Gaming Content Revealed: Part Two
6 July 2011 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Following is the second entry of a three-part series focusing on gaming content that will be featured at SIGGRAPH 2011. This is a conversation between Jason RM Smith (pictured at the right) and ACM SIGGRAPH Chapter Reporter Mariebeth Aquino. After successfully leading...
SIGGRAPH 2011 Gaming Content Revealed
5 July 2011 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Following is the first entry of a three-part series focusing on gaming content that will be featured at SIGGRAPH 2011. This first entry is a conversation between Drew Davidson (pictured at the right) and ACM SIGGRAPH Chapter Reporter Mariebeth Aquino. Drew Davidson is...
SIGGRAPH 2011 Selects Cory Doctorow as Keynote Speaker
7 March 2011 • by ACM SIGGRAPHUncategorized
SIGGRAPH announces the selection of Cory Doctorow, science fiction novelist, blogger, and technology activist, to give one of its keynote presentations at SIGGRAPH 2011, the 38th International Conference and Exhibition on Computer Graphics and Interactive Techniques,...
Conference Chair Previews SIGGRAPH 2011 in Vancouver
24 February 2011 • by ACM SIGGRAPHUncategorized
The SIGGRAPH 2011 Marketing and Media team has created this blog to provide SIGGRAPH media with a central point for the latest information and announcements regarding the upcoming conference in Vancouver, Canada. Return to this blog for updates and important...
Computer Animation Festival Highlights: Beyond the Film Reels
29 June 2010 • by ACM SIGGRAPHUncategorized
(Chicago, IL) - The Computer Animation Festival at SIGGRAPH 2010 offers more than just a viewing experience. In addition to film screenings, the Festival includes interactive sessions and opportunities to learn industry secrets, behind-the-scenes stories, and advice...
SIGGRAPH 2010 Program Content Released, Early Registration Ends this Friday
2 June 2010 • by ACM SIGGRAPHUncategorized
(Chicago, IL) – SIGGRAPH 2010, held Sunday, 25 July through Thursday, 29 July 2010, will bring approximately 25,000 computer graphics and interactive technology professionals from around the world to Los Angeles. The SIGGRAPH 2010 Advance Program is now available...
New SIGGRAPH 2010 Submission Deadline for Live Real-Time Demos
15 April 2010 • by ACM SIGGRAPHUncategorized
Deadline Extended to 28 April 2010 Over the last many years, the role and impact of interactive and real-time graphics have grown substantially to affect SIGGRAPH attendees from film production to academia. Building inflatable water slide on the debut of Real-Time...