What makes machine learning and real-time graphics a winning combination? The team behind SIGGRAPH 2017’s Physics Forests explains.
ACM SIGGRAPH Blog
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Disney Research
SIGGRAPH Spotlight: Episode 14 – Gaming & Interactive with Kim Libreri, Jerry Rees, and Joji Tsuruga
20 April 2018 • by SIGGRAPH ConferencesAugmented Reality, Gaming, Industry Leaders, Interactive Techniques, Real-Time, Virtual Reality
SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor,...
SIGGRAPH Mobile App & Scheduler Now Available
11 July 2013 • by ACM SIGGRAPHAnimation, Graphics, Interactive Techniques, Mobile, Research
Maximize and customize your experience at SIGGRAPH 2013 with our mobile app and scheduler. Personalize your schedule, connect with other attendees, find exhibitors, investigate job fair participants, and more! Use your phone, tablet, or internet browser to: See other...
Disney Research Unveils Technology Competition to Focus on Youth Education at SIGGRAPH 2010
14 April 2010 • by ACM SIGGRAPHUncategorized
(Chicago, IL) – ACM SIGGRAPH announces the launch of the Learning Challenge at SIGGRAPH 2010 – an open competition sponsored by Disney Research with the goal of finding new and creative ways to use technology to make learning fun for children. Based on the principle...