Get to Know the SIGGRAPH 2022 Committee
5 March 2021 • by SIGGRAPH ConferencesConferences, Industry Leaders
Meet the members of the SIGGRAPH 2022 Conference Committee.
Real-time, AI-enhanced Storytelling for Motor Racing Sports
26 February 2021 • by SIGGRAPH ConferencesConferences, Real-Time
Discover how SIGGRAPH 2020 Real-Time Live! demonstration “Chroma Tools: AI-enhanced storytelling for motor racing sports” came together.
Benefits to Being a SIGGRAPH 2021 Virtual Student Volunteer
18 February 2021 • by SIGGRAPH ConferencesConferences, Students
What’s in it for the student volunteers in 2021? The benefits might surprise you!
SIGGRAPH Spotlight: Episode 41 – Art in the Age of TikTok
12 February 2021 • by SIGGRAPH ConferencesArt, Conferences
In this episode of SIGGRAPH Spotlight, four artists discuss how they use data, new realities, and social media to create and distribute their art.
Creating the Highly Anticipated ‘The Last of Us Part II’
11 February 2021 • by SIGGRAPH ConferencesConferences, Gaming
Learn more about how Naughty Dog developed “The Last of Us Part II,” including how visual effects like volumetric fog were created and how fans are receiving this highly anticipated sequel.
ACM SIGGRAPH Chapters: Looking Back on 2020
5 February 2021 • by ACM SIGGRAPHACM SIGGRAPH
Look back on how ACM SIGGRAPH chapters around the world stayed connected through live and virtual events in 2020.
A Look Back at Past Emerging Technologies Submission ‘You’re In Control’
3 February 2021 • by SIGGRAPH ConferencesConferences, Emerging Technologies
Former MIT graduate students Dan Aminzade and Hayes Raffle discuss their 2004 project, “You’re In Control”.
Teaching Culturally Relevant STEAM Concepts through XR
29 January 2021 • by SIGGRAPH ConferencesConferences, Education, Virtual Reality
Curious how to use XR in your classroom? We caught up with contributors to the SIGGRAPH 2020 Birds of a Feather session “Making XR a Reality for Teaching Culturally Relevant STEAM Concepts” to learn more about their backgrounds and what led them to collaborate.
AI Avatars, Virtual Assistants, and Deepfakes: A Real-Time Look
28 January 2021 • by SIGGRAPH ConferencesConferences, Real-Time, Research
Hao Li shares the process of developing AI avatars and virtual assistants, emerging trends in the deepfakes space, and his advice for those planning to submit to a future SIGGRAPH conference.
Developing ‘Davigo’: Balancing Gameplay in Asymmetrical VR
22 January 2021 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Gaming, Graphics, Virtual Reality
The developers behind “Davigo,” an asymmetrical VR game, discuss their SIGGRAPH 2020 presentation and dig into the game mechanics.
5 Reasons You Should Become a SIGGRAPH 2021 Team Leader
15 January 2021 • by SIGGRAPH ConferencesConferences, Students
What is a SIGGRAPH team leader? How is the role different from being a student volunteer? We’ve got 5 reasons for you to find out.
Production Perseveres Amid the COVID-19 Pandemic
14 January 2021 • by SIGGRAPH ConferencesBusiness, Conferences, Film, Production
Hear from the discussion leaders of SIGGRAPH 2020’s “Overcoming production hurdles in CG industry in the age of social distancing” session and discover their thoughts on filmmaking during a pandemic.