Image credit: An Automultiscopic Projector Array for Interactive Digital Humans courtesy of Andrew Jones (University of Southern California) If you're an industry professional who has never attended a SIGGRAPH conference or are just curious about the future of...
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Virtual Reality
SIGGRAPHITTI Issue 4: Real-Time Live!, Art Gallery, Talks, Panels
23 June 2015 • by SIGGRAPH ConferencesArt, Conferences, Education, Interactive Techniques, Real-Time, Virtual Reality
PIRANESI © 2015 Adam Lowe and Alice Angossini, Factum Arte SIGGRAPHITTI is the official newsletter for the North American SIGGRAPH Conference, an annual five-day interdisciplinary educational experience of the latest computer graphics and interactive techniques. Sign...
Immerse Yourself in the VR Village
14 May 2015 • by SIGGRAPH ConferencesAugmented Reality, Virtual Reality
Debuting in 2015, The VR Village is a virtual screening room for cutting-edge Virtual Reality (VR), Augmented Reality (AR) and immersive media programming. Participants will experience content in a variety of ways, including stand-up/sit-down VR and tabletop AR,...
The Evolution of ‘WOW’
26 February 2015 • by Nicolas GonzalezGaming, Interactive Techniques, Real-Time, Virtual Reality
I will never forget that Christmas morning when I got my very first real-time graphics interactive system. It was an Atari 2600 and as soon as the long metal power switch was flicked to the "on" position, my jaw dropped. All I could say was “WOW.” I was enchanted by...
SIGGRAPH 2014 Posts Studio Preview Video
22 June 2014 • by ACM SIGGRAPHAnimation, Graphics, Interactive Techniques, Virtual Reality
Now you can take an early tour of the wonderful content in this year's SIGGRAPH Studio - a collaborative working environment where the latest technologies and brightest minds come together to learn, experiment, and create. Attendees of the SIGGRAPH Studio explore wide...
Q&A With SIGGRAPH 2014 Emerging Technologies Chair Thierry Frey
11 June 2014 • by ACM SIGGRAPHEmerging Technologies, Industry Leaders, Interactive Techniques, Virtual Reality
"Physical Painting With a Digital Paintbrush" First off, how many submissions did you get this year and how many were accepted? We received almost 90 submissions and accepted 24. We also have an additional two curated pieces. One of these received the SIGGRAPH...
SIGGRAPH 2014 Announces New Augmented Reality – Virtual Reality Contest
23 May 2014 • by ACM SIGGRAPHGraphics, Real-Time, Virtual Reality
A scene from last year's Real-Time Live! SIGGRAPH 2014 is conducting an bouncy castle for sale augmented reality - virtual reality contest in order to showcase the best augmented/virtual reality experiences to date. The contest is open to anyone interested in...
Take A Tour of the SIGGRAPH 2013 Emerging Technologies
23 July 2013 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Virtual Reality
SIGGRAPH 2013 Emerging Technologies castelo inflavel Producer, Kristy Pron, takes you on a tour of this year's innovative advancements in several fields from displays and input devices to collaborative environments and jumpers for sale robotics, as well as...
SIGGRAPH 2013 Releases Emerging Technologies Preview
17 May 2013 • by SIGGRAPH ConferencesGraphics, Interactive Techniques, Mobile, Virtual Reality
SIGGRAPH 2013, 21 -25 July at the Anaheim Convention Center in California, released its list of 2013 Emerging Technologies highlights that will be featured at this year’s conference.SIGGRAPH 2013 Emerging Technologies presents innovative technologies and applications...






