ACM SIGGRAPH Blog

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Research

Computer Graphics in Japan: An Interview With Yoichi Ochiai

Computer Graphics in Japan: An Interview With Yoichi Ochiai

SIGGRAPH Asia Tokyo is fast approaching, Bektur Ryskeldiev from the SIGGRAPH International Resources Committee interviewed Yoichi Ochiai who provides a great insight into the culture behind computer graphics in Japan. Yoichi, who has a background in computer science,...

Answer the Call: SIGGRAPH 2019 Submissions

Answer the Call: SIGGRAPH 2019 Submissions

As the SIGGRAPH 2019 Call for Submissions opens, there is palpable excitement to see the innovative, thoughtful, and groundbreaking ideas that our community will share. From new research to emerging technologies to innovative art, the content that is ultimately chosen...

Explore the 2019 Vision: The Magic of Technical Papers

Explore the 2019 Vision: The Magic of Technical Papers

Image: An Implicit Frictional Contact Solver for Adaptive Cloth Simulation. Courtesy of the authors: Jie Li, Gilles Daviet, Rahul Narain, Florence Bertails-Descoubes, Matthew Overby, George E. Brown, Laurence Boissieux. Ⓒ 2018 The SIGGRAPH Technical Papers program...

Celebrating Generations at SIGGRAPH 2018

Celebrating Generations at SIGGRAPH 2018

Photo by Jim Hagarty © 2018 ACM SIGGRAPH   SIGGRAPH 2018 concluded in Vancouver, BC, with over 16,500 attendees from around the world. Attendees hailed from Canada and 87 other countries worldwide, including the United States, China, France, Germany, Japan,...

VR @ 50: Ivan Sutherland’s 1968 Head-Mounted 3D Display System

VR @ 50: Ivan Sutherland’s 1968 Head-Mounted 3D Display System

photo by Jim Hagarty © 2018 ACM SIGGRAPH “I never thought much about the future. I couldn’t imagine what people would do with this thing. I just did it because it was interesting and seemed possible.” So thought Ivan Sutherland about his Head-Mounted 3D Display System...

In the Foreground: SIGGRAPH 2017 Posters Graduate Winner

In the Foreground: SIGGRAPH 2017 Posters Graduate Winner

In partnership with Microsoft, the ACM Student Research Competition — presented annually at the North American SIGGRAPH conference — is a unique forum for undergraduate and graduate students to present their original research before a panel of judges and attendees....

SIGGRAPH 2018 Research Highlight: New Tool for Sketching Faces

SIGGRAPH 2018 Research Highlight: New Tool for Sketching Faces

Photo credit: Tiziano Protenier Across popular social media platforms, users are posting countless images every day. On Instagram alone, there are more than 40 billion uploaded photos - a figure that's skyrocketing by 95 million daily. This presents a clear need for...

Improving the VR Experience with a Blink of an Eye

Improving the VR Experience with a Blink of an Eye

In the burgeoning world of virtual reality (VR) technology, it remains a challenge to provide users with a realistic perception of infinite space and natural walking capabilities in the virtual environment. At SIGGRAPH 2018 in Vancouver this summer, a team of computer...

MetaLimbs 2.0: Exploring Telepresence

MetaLimbs 2.0: Exploring Telepresence

Image credit: Fusion: Full Body Surrogacy for Collaborative Communication © 2018 Keio University Graduate School of Design, The University of Tokyo The Emerging Technologies displayed at SIGGRAPH 2018 will push the boundaries of human experience, the sense of self,...