Bookmark This: Top Research Stories of 2018

Photo of Technical Papers Fast Forward by Jim Hagarty © 2018 ACM SIGGRAPH

As another year closes, we’re reflecting on the positives. Though 2018 brought about change across all of computer graphics, research once again takes the cake for capturing our readers’ attention (that’s you!). Here’s a roundup of our top stories from the last year. Enjoy!

 

1. Challenge Accepted: Infinite Walking in VR

A detailed account from computer scientists with Stony Brook University, NVIDIA, and Adobe on their computational framework, which gives VR users the perception of infinite walking in the virtual world while limited to a small physical space.

 

2. Student Interviews: First-place graduate, First-place undergraduate

Interviews with SIGGRAPH 2017 ACM Student Research Competition first-place graduate winner Chloe LeGendre about her winning project, “Improved Chromakey of Hair Strands via Orientation Filter Convolution” and first-place undergraduate winners Tiancheng Sun and Ana Serrano about their winning project, “Attribute-preserving gamut mapping of measured BRDFs.”

 

3. Research Preview: SIGGRAPH 2018 Art Papers

A preview of the most highly anticipated research out of the SIGGRAPH 2018 Art Papers program.

 

4. New Tool for Sketching Faces

An in-depth look at a new sketch-based editing framework that enables users to edit their photos by “sketching” a few strokes on top of them, derived from research by experts with University of Bern and University of Maryland.

 

5. Highlights from the SIGGRAPH 2018 Technical Papers Program

A preview of the most highly anticipated research out of the SIGGRAPH 2018 Technical Papers program.


Click here to view all “Research” content on the ACM SIGGRAPH Blog. Submissions for the SIGGRAPH 2019 Technical Papers program close on 15 January.

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