Wander through famous Chinese paintings while experiencing the aesthetics of poetry and painting with this new Art Papers research.
ACM SIGGRAPH Blog
Category
Research
Tracing the Roots of Computer Graphics: A Conversation With Jacob Gaboury
10 March 2023 • by SIGGRAPH ConferencesGraphics, Research
Author and media historian Jacob Gaboury discusses his latest book on the history of computer graphics.
Learn, Experiment, and Interact With Labs
14 February 2023 • by SIGGRAPH ConferencesConferences, Education, Interactive Techniques, Research
SIGGRAPH 2023 Labs Chair Courtney Starrett shares an inside look at what we’re seeking in this year’s Labs submissions.
SIGGRAPH Spotlight: Episode 61 – Roving Reporter Rewind: A Conversation With Aaron Hertzmann and Rebecca Strzelec
2 December 2022 • by SIGGRAPH ConferencesArt, Conferences, Research
Whether you caught it on the livestream or hearing it for the first time, revisit this special re-airing of a SIGGRAPH 2022 Roving Reporter interview featuring Aaron Hertzmann and Rebecca Strzelec.
Closing the Gap in Neural Implicit Representations With ‘Spelunking the Deep’
10 November 2022 • by SIGGRAPH ConferencesConferences, Research
A recipient of a SIGGRAPH 2022 Technical Papers Best Paper Award, “Spelunking the Deep” Guaranteed Queries on General Neural Implicit Surfaces via Range Analysis” introduces a new technique to work with neural implicit shape representations.
GPUs Change the Engineering Simulation Landscape
4 October 2022 • by Jon PeddieResearch
Jon Peddie Research (JPR) has been conducting a series of interviews with leading CAE software vendors.
This New Data Research Method Has Us ‘Animated’
12 September 2022 • by SIGGRAPH ConferencesConferences, Research
Sebastian Starke takes a deep dive into “DeepPhase: Periodic Autoencoders for Learning Motion Phase Manifolds,” a SIGGRAPH 2022 Technical Papers Best Paper awardee.
Award-winning Student Research, Inspired by a Crow
1 September 2022 • by SIGGRAPH ConferencesConferences, Research, Students
Takahito Murakami and his research team created and studied a new 3D-printed prototype of tweezers called “Kuchibashi.” Their study showed the prototype interacts better with large spherical objects than hands or conventional tweezers do.
Let’s Give a ‘Hand’ to This Graduate Research
26 August 2022 • by SIGGRAPH ConferencesAdaptive Technology, Conferences, Research, Students, Virtual Reality
Graduate student Pratik Kalshetti and Prof. Parag Chaudhuri of the Indian Institute of Technology Bombay (IIT Bombay) introduced an innovative hand-shape model called aMANO.
A Day Dedicated to Educators
8 August 2022 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Data, Design, Education, Graphics, Industry Leaders, Interactive Techniques, Research, Students
The inaugural SIGGRAPH 2022 Educator’s Day aimed to shape the next generation of students by providing hands-on learning opportunities for educators.
SIGGRAPH Over Coffee Roundup, Part 3
4 August 2022 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Conferences, Design, Graphics, Industry Leaders, Interactive Techniques, Research, Simulation, Virtual Reality, Visual Effects
SIGGRAPH Over Coffee officially concludes. Check out the April through July sessions of our monthly Instagram Live series and dive into their fascinating careers.
Exploring Collaborative Drawing and Creative AI
21 July 2022 • by SIGGRAPH ConferencesArt, Conferences, Research
This project trains a generative adversarial network (GAN) to produce children’s drawings. It explicitly juxtaposes human creativity (the thousands of children’s drawings) with machine creativity (the GAN).