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What’s New for ’22? Plenty.
13 Jan 2022

What’s New for ’22? Plenty.

by Jon Peddie | posted in: Graphics, Hardware, Research | 0

Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).

AMD, Computer Graphics, GPU, Hardware, Jon Peddie Research, NVIDIA
From Neural Volumes to Volumetric Primitives
13 Dec 2021

From Neural Volumes to Volumetric Primitives

by SIGGRAPH Conferences | posted in: Conferences, Real-Time, Research | 0

SIGGRAPH sits down with Stephen Lombardi, research scientist at Facebook Reality Labs, to talk about his team’s SIGGRAPH 2021 Technical Paper, “Mixture of Volumetric Primitives for Efficient Neural Rendering”.

Facebook Reality Labs, Meta, neural networks, Rendering, SIGGRAPH 2018, SIGGRAPH 2019, SIGGRAPH 2021, Technical Papers, Volumetric Methods
Using Biosignals to Memorialize Beloved Animals
18 Nov 2021

Using Biosignals to Memorialize Beloved Animals

by SIGGRAPH Conferences | posted in: Art, Conferences, Data, Interactive Techniques, Research, Students | 0

We are gathered here today to discuss “ReMember” and how it uses audiovisual effects to create memorials for pet owners’ companion animals.

Art, art installation, Art Papers, audiovisual, Digital Art, pets, SIGGRAPH 2021, SIGGRAPH 2022, South Korea, Yonsei University
A Snapshot View of IEEE VIS 2021
17 Nov 2021

A Snapshot View of IEEE VIS 2021

by Theresa-Marie Rhyne and Georges Hattab | posted in: Art, Awards, Data, Graphics, Research | 0

Theresa-Marie Rhyne and Georges Hattab recap the recent IEEE VIS 2021 event.

event, IEEE, IEEE VIS, information visualization, scientific visualization, scivis, SIGGRAPH 2021, visual analytics, Visualization
The Magic Behind Spatial Control in AR
2 Nov 2021

The Magic Behind Spatial Control in AR

by SIGGRAPH Conferences | posted in: Augmented Reality, Awards, Conferences, Graphics, Interactive Techniques, Research | 0

Creator Daiki Taniguchi shares insights on the features involved in making “Garage: GPU Particle-based AR Content for Futuristic Experiences”.

AR, Artificial Intelligence, Computer Graphics, Deep learning, Games, Immersive Pavilion, Interactive Techniques, Machine Learning, SIGGRAPH 2021
The Search for Realism in Holographic Displays
21 Oct 2021

The Search for Realism in Holographic Displays

by SIGGRAPH Conferences | posted in: Emerging Technologies, Research, Students | 0

SIGGRAPH sits down with Aaron Demolder, a research engineer and doctorate candidate, to discuss his first place-winning research on holographic displays.

ACM Student Research Competition, Awards, Conferences, Displays, hologram, Posters, Rendering, Research, SIGGRAPH 2021, Student Research Competition
How ChoreoMaster Combines Cutting-edge AI and Graphics Technologies
29 Sep 2021

How ChoreoMaster Combines Cutting-edge AI and Graphics Technologies

by SIGGRAPH Conferences | posted in: Conferences, Gaming, Research | 0

Dance into ChoreoMaster, the latest research project from NetEase Games AI Lab which offers a production-ready dance motion synthesis system.

Artificial Intelligence, Computer Graphics, Game Research, Games, Research, SIGGRAPH 2021, Technical Papers
‘TeraFoils’ Research Advances Design and Fabrication of Holograms
3 Aug 2021

‘TeraFoils’ Research Advances Design and Fabrication of Holograms

by SIGGRAPH Conferences | posted in: Conferences, Design, Graphics, Research | 0

Discover the background and development of SIGGRAPH 2021 Posters research project “TeraFoils: Design and Rapid Fabrication Techniques for Binary Holographic Structures in the Terahertz Region.”

Design, fabrication, hologram, Posters, Research, SIGGRAPH 2021, Students, University of Tsukuba
‘Bad Mother / Good Mother’: An Audiovisual Performance Exploring Motherhood and the Workplace
27 Jul 2021

‘Bad Mother / Good Mother’: An Audiovisual Performance Exploring Motherhood and the Workplace

by SIGGRAPH Conferences | posted in: Art, Conferences, Research | 0

“Bad Mother / Good Mother” is an audiovisual performance about motherhood, the workplace, and invisible work.

Annina Rüst, Art Papers, audiovisual, audiovisual performance, Awards, Best in Show, COVID-19, Research, SIGGRAPH 2021
Advancing Research in Adversarial Imitation Learning
27 May 2021

Advancing Research in Adversarial Imitation Learning

by SIGGRAPH Conferences | posted in: Animation, Conferences, Graphics, Research | 0

Dive into the AI techniques this SIGGRAPH 2021 Technical Papers research team took to their adversarial imitation learning approach for animation.

adversarial motion priors, Animation, Artificial Intelligence, character control, Edward Ma, GAN, Generative Adversarial Network, Jason Peng, Machine Learning, Research, SIGGRAPH 2021, Technical Papers

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