Put on Your 3D Glasses Now: The Past, Present, and Future of Virtual and Augmented Reality © 2014 Douglas Lanman, NVIDIA Research; Henry Fuchs, University of North Carolina at Chapel Hill; Mark Mine, Walt Disney Imagineering; Ian McDowall, Intuitive Surgical,...
ACM SIGGRAPH Blog
Category
Real-Time
Real-Time Live! Submission Deadline Approaching
8 March 2014 • by ACM SIGGRAPHReal-Time
Are you an Evil Genius? Mad Scientist? Creative Computer God? If so, we want YOU! The submission deadline for the Real-Time Live! program is fast approaching. Submit your work by Tuesday, 1 April, 22:00 UTC/GMT, for consideration to present at SIGGRAPH 2014!Bouncy...
SIGGRAPH 2013 Real-Time Live
25 July 2013 • by SIGGRAPH ConferencesInteractive Techniques, Real-Time
SIGGRAPH 2013 Real-Time Live Chair, Abe Wiley, discusses jumping castle the amazing world of Real-Time Live, what the program is all about, and what content was shown at this year's show.
Hear from Attendees on What They Are Excited About @ SIGGRAPH 2013
22 July 2013 • by SIGGRAPH ConferencesAnimation, Graphics, Interactive Techniques, Real-Time
SIGGRAPH's videography hüpfburg team (SCOOP) ventured inside and outside the halls of the Anaheim Convention Center on Sunday (21 July) to ask our enthusiastic and sometimes slightly jet lagged attendees what they're looking forward bouncy castle to most at SIGGRAPH...
You Are Going Where?
18 July 2013 • by ACM SIGGRAPHAnimation, Art, Graphics, Interactive Techniques, Real-Time
Many who are on the outside of SIGGRAPH 2013 looking in may now be asking you the question, "Where are you going for the next week?" Well, here's a simple landing page you can send them with the following text: "I'm going to a convergence place where some of the most...
SIGGRAPH 2013 Announces Evening Experiences
12 July 2013 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Real-Time
A typical SIGGRAPH conference day never ends at 5pm. Anaheim at dusk pictured above. So..... planning to rest in the evening after a mad day of SIGGRAPH-awesomeness? Not bloody likely! SIGGRAPH has expanded its evening offerings to keep your jumping castle...
Updated Real-Time Live! Preview Video Released
27 June 2013 • by ACM SIGGRAPHGraphics, Interactive Techniques, Real-Time
The preview video for the SIGGRAPH Real-Time Live! content was just released and is available above. The program is the premier showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. As part of the Computer Animation...
SIGGRAPH 2013 Conference Chair Mk Haley Previews the 40th SIGGRAPH Conference
11 April 2013 • by SIGGRAPH ConferencesAnimation, Art, Emerging Technologies, Graphics, Industry Leaders, Mobile, Real-Time
Following is a brief conversation with Mk Haley (pictured below), SIGGRAPH 2013 Conference Chair from Disney Research Labs, who discusses the vision, goals, and team behind SIGGRAPH 2013. Background on Mk: Mk Haley, SIGGRAPH 2013 Chair Photo credit: Jess Allen Mk...
SIGGRAPH 2012 Game Industry Content Summary Guide
18 July 2012 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques, Real-Time
The following is a roundup of all content at SIGGRAPH 2012 originating from the game industry as compiled by Naty Hoffman, SIGGRAPH 2012 Games Chair and Technical Director for Activision. Introduction: This post lists all the content at SIGGRAPH 2012 originating from...
Q&A with SIGGRAPH 2012 Games Chair Naty Hoffman
17 July 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Interactive Techniques, Real-Time, Visual Effects
Naty Hoffman - the 2012 Games ChairFollowing is a brief conversation with Naty Hoffman, the SIGGRAPH 2012 Games Chair and Technical Director at Activision, regarding games and SIGGRAPH 2012. Please check back later this week for an article summarizing all the game...
SIGGRAPH 2012 Showcasing Advancements in Real-Time Graphics
11 July 2012 • by SIGGRAPH ConferencesAnimation, Gaming, Graphics, Industry Leaders, Interactive Techniques, Real-Time, Visual Effects
SIGGRAPH Real-Time Live! is the premiere showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. A series of 10 international jury-selected submissions will be presented in a fast-paced, 90-minute show of cutting-edge,...
Q&A with SIGGRAPH 2012 Real-Time Live! Chair – Jason RM Smith
2 July 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Industry Leaders, Interactive Techniques, Real-Time, Visual Effects
Jason RM Smith, SIGGRAPH RTL! Chair Following below is a brief conversation with Jason RM Smith, SIGGRAPH 2012 Real-Time Live! (RTL!) Chair and Digital Production Supervisor at LucasArts. Real-Time Live! is the premiere showcase for the latest trends and techniques...