Animation Supervisor of the of the box-office film “It”, Yvon Jardel took us through the process of developing Pennywise and how he found the terror in the transformation.
ACM SIGGRAPH Blog
Category
Animation
Cyberspaces and Braindances in ‘Cyberpunk 2077’
10 August 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Production
Members of the CD PROJEKT RED team share the inspiration behind the design of cyberspaces, insight into the development of braindances, and what they hope players and developers alike take away from “Cyberpunk 2077.”
Advancing Research in Adversarial Imitation Learning
27 May 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Research
Dive into the AI techniques this SIGGRAPH 2021 Technical Papers research team took to their adversarial imitation learning approach for animation.
Allyship in Action: Rise Up Animation Elevates Diverse Voices in the Industry
12 March 2021 • by SIGGRAPH ConferencesAnimation, Conferences
Rise Up Animation’s Bobby Pontillas shares how studio professionals are encouraging students of color around the globe to rise up and share their authentic stories.
The Inspiring Journey of Student Short Film ‘Migrants’
23 September 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Students
Director Hugo Caby shares insight on the filmmaking process and the inspiration for the SIGGRAPH 2021 award-winning short film “Migrants”.
What Twentysomethings, Adulting, and Pixar’s Newest SparkShort Have in Common
9 August 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
“Twenty Something” Director Aphton Corbin shares more about the project, which premieres today as part of the SIGGRAPH 2021 Electronic Theater and launches on Disney+ on 10 September.
Your Guide to the Virtual SIGGRAPH 2021 Electronic Theater
24 May 2021 • by SIGGRAPH ConferencesAnimation, Conferences
The SIGGRAPH 2021 Computer Animation Festival Electronic Theater lineup is live. Browse the film guide, check out highlights, and find out how you can access the premiere.
‘Go Forth and Make What You Want to See in the World’: One Animator’s Advice to the Next Generation of Women in Graphics
9 March 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders
In this Women’s History Month feature, learn all about BuzzFeed’s Kyra Kupetsky: her career journey, where she finds inspiration, and advice she’s learned along the way.
Extended Q&A: The Visual Effects and Virtual Production of ‘The Mandalorian’
2 September 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Production, Visual Effects
Lucasfilm's "The Mandalorian", season two, exclusively on Disney+ © 2020Lucasfilm Ltd. & TM. All Rights Reserved. On Friday, 13 August, the SIGGRAPH 2021 conference hosted a team from ILM for the Production Session “ILM Presents: The Visual Effects & Virtual...
SIGGRAPH Spotlight: Episode 45 – Animating With Purpose
9 July 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
In this episode of the SIGGRAPH Spotlight podcast, SIGGRAPH 2021 Computer Animation Festival Director Mark Elendt is joined by directors Taz Tron Delix, Kayu Leung, and Simone Giampaolo to discuss using animation to tell impactful stories.
Bringing New Voices to the Table With Best in Show Award-winner ‘Loop’
18 March 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders
“Loop” Director Erica Milsom and Producer Krissy Cababa, of Pixar, share insights from the making of the SIGGRAPH award-winning short.
A Behind-the-Scenes Look at the Heart and ‘Soul’ of Pixar’s Latest Feature
29 December 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
Pixar’s Michael Fong and Bill Watral share how they created the characters of “Soul,” the contrast between the settings of New York City and the astral world of the Great Beyond, the most impactful scenes, and what it was like to wrap a film while working remotely during the pandemic.