“VR is magical and remains magical for those still putting on a headset for the first time.” SIGGRAPH 2019’s VR Theater Chair shares innovations from SXSW.
ACM SIGGRAPH Blog
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Interactive
SIGGRAPH Spotlight: Episode 14 – Gaming & Interactive with Kim Libreri, Jerry Rees, and Joji Tsuruga
20 April 2018 • by SIGGRAPH ConferencesAugmented Reality, Gaming, Industry Leaders, Interactive Techniques, Real-Time, Virtual Reality
SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor,...
SIGGRAPH 2014 Releases Technical Papers Data & Statistics
24 April 2014 • by ACM SIGGRAPHAnimation, Industry Leaders
Computational Design of Linkage-Based Characters This year, the Technical Papers program received a total of 505 completed submissions! After committee review, 127 of them have been accepted, accounting for a 25% acceptance rate. In addition, 46 papers, Jumping...
SIGGRAPH 2012 Art Gallery Preview
8 August 2012 • by ACM SIGGRAPHArt, Graphics, Industry Leaders, Interactive Techniques
Join Osman Khan, SIGGRAPH 2012 Art Gallery Chair, as tobogã inflavel he takes you on a wonderful tour of the miraculous in Los Angeles.