Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).
ACM SIGGRAPH Blog
Tag
Hardware
Pixel-powered Polygons Boil Frogs
7 July 2020 • by Jon PeddieBusiness, Gaming, Graphics, Hardware, Software
Improvements in processing power, and the cost reductions due to mass consumption, have resulted in a virtuous circle feeding software developments that exploit the improvements in processors and then demanding more.
How Center-of-gravity Can Change Flavor Perception
1 July 2021 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Hardware
From a thought on vacation to presenting at SIGGRAPH, The University of Tokyo’s Masaharu Hirose discusses 2021 Emerging Technologies project “Balanced Glass Design”.
The Many Roles of the GPU
6 November 2018 • by Jon PeddieACM SIGGRAPH, Hardware, Production, Real-Time
The original use and development for the GPU was to accelerate 3D games and rendering.
ConeTilt and the Future of VR Hardware
22 December 2020 • by SIGGRAPH ConferencesConferences, Research, Technical Papers
Go behind the research of SIGGRAPH 2020’s “Towards Occlusion-aware Multifocal Displays”, which introduces a novel ConeTilt method for VR display.
Computer Graphic Market Forecast
2 October 2018 • by Jon PeddieBusiness, Emerging Technologies, Graphics, Hardware, Software
Ever since it came into being during 1970s, the computer graphics (CG) industry has been a mixed bag of technologies, users, and applications, and has had for the most part a consistent (and lumpy) growth record.