Real World vs. AR-based Environments
In this Technical Papers preview, learn how a team from George Mason University has developed real-world AR environments.
In this Technical Papers preview, learn how a team from George Mason University has developed real-world AR environments.
Looking for a deep dive on holography? On the latest SIGGRAPH Spotlight, Derek Ham sits down with Jon Karafin to discuss the technology his company is developing and how it fits into the greater display tech landscape.
SIGGRAPH 2022 is coming to you live from Vancouver, 8-11 August. Discover some of our top suggestions for non-conference things to do, see, and experience in the city.
Prepare for SIGGRAPH 2022 in Vancouver by getting to know Featured Speaker Sougwen 愫君 Chung, a Chinese-born, Canadian-raised artist and (re)searcher.
Join SIGGRAPH 2022 next Wednesday, 27 April, for a webinar on the metaverse featuring leading voices, Cathy Hackl (Futures Intelligence Group) and Dan Burgar (Frontier Collective).
SIGGRAPH Over Coffee continues! In this roundup, revisit January through March sessions of the conference’s monthly Instagram Live series and peel back the curtain on hot topics in computer graphics.
Jon Peddie Research posits the increasing cost of new GPUs against current demand for gaming and mining add-in boards.
In celebration of Women’s History Month and female creators, SIGGRAPH sits down with Sony Pictures Animation Production Designer Lindsey Olivares.
Women’s History Month is a time to reflect and celebrate the achievements of millions of women around the world. That’s why we caught up with four inspiring women who each served as chair of the SIGGRAPH Student Volunteers program for the 1993, 1997, 2002, and 2006 conferences, respectively: Lyn Bartran, Mk Haley, Shannon Tucker, and Jaime Radwan.
Brian Casper, CFX head of department at Sony Pictures Imageworks, shares his best tips for hair and fur grooming.