AI brought higher resolution and frame rate with beautiful images.
ACM SIGGRAPH Blog
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Can GPU AI-enhanced Games Be Trusted?
6 April 2023 • by SIGGRAPH ConferencesConferences, Graphics
AI and scaling techniques have been used in games to get computationally and resolution-dependent ray-tracing processing sped up to amazing frame rates at ultra-high resolution, but it comes at the cost of fidelity — most of the images are not originals. Will the creators complain, maybe sue?
Take a Peek at SIGGRAPH 2022 Exhibitors
6 May 2022 • by SIGGRAPH ConferencesBusiness, Conferences, Graphics, Software
Look ahead with this glimpse of upcoming SIGGRAPH 2022 exhibits that you’ll get to visit this August in Vancouver.
What’s New for ’22? Plenty.
13 January 2022 • by Jon PeddieGraphics, Hardware, Research
Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).
Ray Tracing Will be Everywhere in 2020
8 October 2019 • by Jon PeddieAugmented Reality, Gaming, Graphics, Hardware, Production, Real-Time
Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
Updated Real-Time Live! Preview Video Released
27 June 2013 • by ACM SIGGRAPHGraphics, Interactive Techniques, Real-Time
The preview video for the SIGGRAPH Real-Time Live! content was just released and is available above. The program is the premier showcase for the latest trends and techniques for pushing the boundaries of interactive visuals. As part of the Computer Animation...