SIGGRAPH chats with 2023 Labs contributor Ann McNamara about her hands-on class “Building Maps on the Web Using RStudio, Leaflet, and Shiny.”
ACM SIGGRAPH Blog
Category
Real-Time
Step Into the Virtual Arena With Real-time Stage Modeling and Visual Effects
19 October 2023 • by SIGGRAPH ConferencesConferences, Real-Time, Visual Effects
Contributor Taehyun Rhee gives an exclusive look into the SIGGRAPH 2023 Real-Time Live! Audience Choice winning project.
Unveiling the Wonders of the Experience Hall at SIGGRAPH 2023
15 August 2023 • by SIGGRAPH ConferencesArt, Augmented Reality, Conferences, Emerging Technologies, Interactive Techniques, Real-Time, Virtual Reality
Discover a world of captivating innovation and creative brilliance as we recap the awe-inspiring SIGGRAPH 2023 Experience Hall.
Witness the Magic of Real-Time Live! in Los Angeles
9 August 2023 • by SIGGRAPH ConferencesConferences, Real-Time
Real-Time Live! celebrated SIGGRAPH’s 50th conference with thrilling demos and live presentations with some of the brightest minds in the industry.
Communicate Through Remote Embodied Characters at Real-Time Live!
2 August 2023 • by SIGGRAPH ConferencesConferences, Real-Time
The world of artificial intelligence is evolving every day and the opportunities are endless. Get a glimpse of this new real-time technology.
May the ‘Fourth’ Be With You
3 May 2023 • by SIGGRAPH ConferencesConferences, Real-Time, Virtual Reality
In honor of Star Wars Day, SIGGRAPH rounded up articles highlighting contributions to the “Star Wars” film franchise.
In Real Time: Behind the Scenes of ‘The Cavern’
12 April 2023 • by SIGGRAPH ConferencesConferences, Interactive Techniques, Real-Time
Colin Penty shares details behind the SIGGRAPH 2022 Real-Time Live! presentation, “Behind the Scenes of ‘The Cavern’ UE65Cinematic Visual Tech Test.”
What a Character! New Research Method Simplifies the Process of Character Animation
29 September 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Real-Time
This new research method, presented at SIGGRAPH 2022 Real-Time Live!, simplifies the process of character animation.
Real-Time Live! Wows the Crowd, Virtually and in Vancouver
12 August 2022 • by SIGGRAPH ConferencesConferences, Real-Time
Real-Time Live! returned to the SIGGRAPH stage with just as many puns and exhilarating demos as ever before.
An Innovative Way to Create and Control Sounds
2 August 2022 • by SIGGRAPH ConferencesConferences, Real-Time
The Hyper Drumhead is a novel digital musical instrument that allows for the visualization and manipulation of 2D sound waves in real time. SIGGRAPH 2022 participants will see it in action.
Real World vs. AR-based Environments
26 May 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Interactive Techniques, Real-Time, Research, Technical Papers
In this Technical Papers preview, learn how a team from George Mason University has developed real-world AR environments.
From Neural Volumes to Volumetric Primitives
13 December 2021 • by SIGGRAPH ConferencesConferences, Real-Time, Research
SIGGRAPH sits down with Stephen Lombardi, research scientist at Facebook Reality Labs, to talk about his team’s SIGGRAPH 2021 Technical Paper, “Mixture of Volumetric Primitives for Efficient Neural Rendering”.











